soulslayerzx Posted March 13, 2012 Share Posted March 13, 2012 (edited) First of all, I'd like to know how to make a custom game start point so when you click New game, it will start at a destination I want and stuff. I'll research the stuff about the character later on. ' How do I add a destination to a carriage dude? And are aliases required for quests? Edited March 19, 2012 by soulslayerzx Link to comment Share on other sites More sharing options...
soulslayerzx Posted March 19, 2012 Author Share Posted March 19, 2012 Been nearly a fricken week, does anyone know? Link to comment Share on other sites More sharing options...
scrivener07 Posted March 19, 2012 Share Posted March 19, 2012 How do I add a destination to a carriage dude?what? Anyway, the fastest way to do this is set the Global Value 'MQQuickstart' to 3 and create a new xmarkerheading in the spot you want the player to spawn when newgame is clicked. Then open the quest MQ101 and open the alias tab. Change the PlayerStartMarker alias to your new xmarkerheading. Now click the scripts tab and open the properties window for QF_MQ101. Change the ObjectReference 'PlayerStartMarker' to your new xmarkerheading. The quickstart global was only for debug by Bethesda and does what its called. Goto quest stage 0 and click the MQQuickStart == 3 line and change the Game.GetPlayer line Heres the snip for quickstart 3 Game.SetInChargen(false, false, false) ;This line allows you to use menus such as the save menu Game.GetPlayer().moveto(HelgenEndMarker) ;moves the player to the tutorial dungeon exit CHANGE THIS LINE TO... Game.GetPlayer().moveto(PlayerStartMarker) ; imagespace modifier Game.FadeOutGame(False, true, 1.0, 1.0) ;fades the game in from black screen utility.Wait(1) game.ShowRaceMenu() ; pop race menu utility.Wait(1) kmyQuest.AddRaceSpells() ; add race spells. See the script 'MQ101QuestScript' ; pop message box to choose sides if TempChooseSidesMessage.Show() == 0 ; move Hadvar ; debug.trace(self + " moving Hadvar to " + HelgenFriendMarker) ;Alias_Hadvar.GetActorRef().SetOutfit(HadvarOutfit) Alias_Hadvar.GetReference().moveto(HelgenFriendMarker) ; start player on Imperial side MQ102A.setstage(1) else ; move Ralof ;Alias_Ralof.GetActorRef().SetOutfit(RalofOutfit) ; debug.trace(self + " moving Ralof to " + HelgenFriendMarker) Alias_Ralof.GetReference().moveto(HelgenFriendMarker) ; start player on Sons side MQ102B.setstage(1) endif ; close all the town gates SetStage(25) setstage(26) setstage(1000) ; get rid of music etc. ;remove music MUSDungeonChargen.Remove() MUSCombatBossChargen.Remove() ExtHelgenAttackASREF.Disable() ; acoustic space Stop() ;Stop mq101 If your looking for more than this PM me and Ill let you in on a modders resource Im working on that gives greater control along with a few other things. Post back if this helped :hurr: Link to comment Share on other sites More sharing options...
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