N1X0R2K Posted March 14, 2012 Share Posted March 14, 2012 (edited) Trying to figure out how to dictate my followers combat behaviors so that they cast spells with the left hand to cast heals and buffs, while keeping a sword in the right in case any baddies should close in on them. Would really appreciate any advice on the matter. Edited March 14, 2012 by N1X0R2K Link to comment Share on other sites More sharing options...
N1X0R2K Posted March 14, 2012 Author Share Posted March 14, 2012 bump Link to comment Share on other sites More sharing options...
r1de Posted March 15, 2012 Share Posted March 15, 2012 (edited) Trying to figure out how to dictate my followers combat behaviors so that they cast spells with the left hand to cast heals and buffs, while keeping a sword in the right in case any baddies should close in on them. Would really appreciate any advice on the matter.how I did it was to change the "combat type" to NPCbalrund (sp?) (something like that) he is the "light armor" spellsword. I think there is another one in that list that is just spellsword, and that one is more heavy armor orientated. give the NPC a sword and some of the left handed spells. Make sure they have enough magicka to cast those spells and it *should* work.Might want to bump up the destruction or restoration school a little bit as well.I remember when I made mine I had it all set, loaded up the game and she didn't cast anything, I was bummed and figured I'd just leave it and try again later... then all of the sudden out of nowhere these fireballs fly over my head and blow-up the wolf in front of me, I turn around and there's my NPC with sword in right hand and a ready fire spell in the other. not sure if it was some reset or zoning that finally started it working or what but it has worked ever since then. I've never noticed my NPC follower casting healing spells however, she does has them available, maybe I just never noticed. hope that helps at little, I'm just trying to explain it from memory. I can look through my settings later if you need me to be more specific. edit*jeez now that I think about it, I'm pretty certain I did it with tesSnip pre-CK even... lol Edited March 15, 2012 by r1de Link to comment Share on other sites More sharing options...
N1X0R2K Posted March 15, 2012 Author Share Posted March 15, 2012 She seems to be more than capable of healing herself, but my goal is primarily to get her to hang back and heal me, I even wrote her a custom combat style ultimately every time i tested out the mod, she let me die. She is meant to be a walking potion since I hate micromanaging my health bar with no easily bindable potion hotkeys Link to comment Share on other sites More sharing options...
r1de Posted March 15, 2012 Share Posted March 15, 2012 She seems to be more than capable of healing herself, but my goal is primarily to get her to hang back and heal me, I even wrote her a custom combat style ultimately every time i tested out the mod, she let me die. She is meant to be a walking potion since I hate micromanaging my health bar with no easily bindable potion hotkeysThat I am not sure about, sorry. :)I know my NPC has the healing hands spell, but yeah... she never uses it on me... weird.if you figure it out I'd love to know. Link to comment Share on other sites More sharing options...
N1X0R2K Posted March 15, 2012 Author Share Posted March 15, 2012 It turns out things like that need to be done via scripts, followers are oblivious to the status us your hp by default so they don't know when you need a heal. Link to comment Share on other sites More sharing options...
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