Haravikk Posted November 9, 2017 Share Posted November 9, 2017 So basically I'm trying to create a togglable magic effect without the use of a script; I figured I could do this by simply creating a magic effect with a keyword, and then another magic effect that dispels effects with the same keyword. Simple enough, and I'm pretty sure it should work, the only problem is; what archetype do I use? I essentially want a magic effect that does nothing, besides specify some casting animations, and which is applied to the player without leaving any kind of impact. I suppose I could just do something with a really short magnitude, but I'm wondering if there might be a cleaner archetype I can use that doesn't do anything, but will still trigger the keyword base dispel behaviour? Obviously the Dispel archetype is out as it dispels everything with a time. There are a few types on the creation kit wiki that seems like they're unimplemented/vestigial, but I'm unclear on whether they'd be safe to use a "do nothing except dispel these keywords" effect? So is there anything that would be the best fit (i.e- least impact/side-effects) for doing nothing? Link to comment Share on other sites More sharing options...
FrankFamily Posted November 9, 2017 Share Posted November 9, 2017 You can always use the script archetype which does nothing unless you add a script to it but doesn't actually require you having one. Link to comment Share on other sites More sharing options...
foamyesque Posted November 9, 2017 Share Posted November 9, 2017 As FrankFamily says, the Script archetype would be your best bet. Link to comment Share on other sites More sharing options...
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