LukeH Posted March 14, 2012 Share Posted March 14, 2012 Hi,I need a papyrus event I can receive everytime right after a save game was loaded. Preferably it should be on a player quest alias or something, or a way to start a quest after each loading and I will set it as finished right away so on the next save/load it will be started again. If it's an event that can occur multiple times during a play session I would need a way to differentiate if I'm receiving it for the first time after a load or a subsequent time so I can call a function only once after each load. Some objects in my mod are messed up after load, I have the way to restore them to the right state but I just need to know in my script that the save game was just loaded.Anything like this in papyrus I could use?Thanks Link to comment Share on other sites More sharing options...
Recommended Posts