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I need an event I can receive everytime right after a save game was lo


LukeH

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Hi,

I need a papyrus event I can receive everytime right after a save game was loaded. Preferably it should be on a player quest alias or something, or a way to start a quest after each loading and I will set it as finished right away so on the next save/load it will be started again. If it's an event that can occur multiple times during a play session I would need a way to differentiate if I'm receiving it for the first time after a load or a subsequent time so I can call a function only once after each load. Some objects in my mod are messed up after load, I have the way to restore them to the right state but I just need to know in my script that the save game was just loaded.

Anything like this in papyrus I could use?

Thanks

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