Kohdi Posted March 14, 2012 Share Posted March 14, 2012 Hello all, i just recently released my first CK-era mod, and I'm having some second thoughts about how I formatted it to begin with. As it stands, there is an .esp file which includes the house, the quests and quest modifications, and a handfull of items/statics. Then there is an .esm file which was made to counteract the NPC face bug (primarily), but I based that file off of an older plugin which still had some unneeded and unwanted data attached (basically, whatever wasn't directly related to my single NPC). I am now wondering if it might have been better to make an .esm file with my NPC data only, along with two .esp files - one for the house, items, and other physical objects, and the other for the NPC's world-interaction data like quests and packages and whatnot. Now I'm kinda liking the idea of having the NPC and related quests as an optional add-on (having the house plugin act as a master for the NPC file), not only because it would make fixing quest bugs more localized but because the NPC is essential to the quest, is a potential follower/spouse, but is also male (minus 75% of downloaders' interest) and a Khajiit to boot (minus 15% of the remaining interest). Sadly, that kind of thing does not appeal to the greater majority of Nexus users, though they might love the house otherwise. Now, my actual question - Would it be possible to split up the files as they currently are and re-make them into what I've described without losing important data? I put much too much work into this mod to re-make it from scratch, so either this would have to work or I'll cross this idea off my list. Thanks for any words of wisdom you can spare, I appreciate it. Link to comment Share on other sites More sharing options...
Recommended Posts