Darkdemise13 Posted March 14, 2012 Share Posted March 14, 2012 Basically I want to make a mod that enables some spells to be able to fling enemies back. If anyone has used an older version of the WiS mod and has used the Ice Spear spell or along those lines, that's basically what I want to do. The problem being I have no idea on where to look or what to do here involving the CK, if anyone here could help me out on what to look for I would be really appreciative. If I can manage to do it, what would you guys think would be good spells for sending people flying? Ice Spear and Spike I would add but I think I'd add Fireball because it's an explosion. What would you guys add? Link to comment Share on other sites More sharing options...
NanakoMagojiro Posted March 14, 2012 Share Posted March 14, 2012 (edited) I did this just the other day, it turned out to be a lot simpler than i thought. You just take the script from the unrelenting force shout, and stick it on as an effect alongside whatever else is on your weapon or projectile. In my case, i put it on a melee weapon, which is fun as hell. Since it's a script you can infact just add it to any existing effect rather than having to create a new effect. Although doing that might be more likely to conflict with other magic mods. you need to set the delivery option appropriately, usually the same as whatever the spell already uses. And aside from that, you have to set the script property, pushforce, which is done by right clicking on the script and playing with some options there (it's easy enough to figure out.) You'll need to enter an integer value. the one used by unrelenting force 3 is a pushforce of 15. I'm using pushforce of 9 on my weapon and it works quite well. people roughly go flying as if they've just been hit by a small car. As to what to put it on, definitely fireball. i'm not sure what else. play with all the spells and see what comes to mind. I would mention though that the unrelenting force effect uses the two actors (you and the target) as a means for its push. ie it pushes them away from you. So i'm guessing that might not work exactly as expected with a fireball - theyd be thrown directly away from YOU rather than from the explosion. i know i've not exactly given step by step instructions here, but this is a lot more info to go on than i had :P if i can figure it out i'm sure you can with this headstart. Edited March 14, 2012 by NanakoMagojiro Link to comment Share on other sites More sharing options...
Darkdemise13 Posted March 14, 2012 Author Share Posted March 14, 2012 Awesome man, thank you. I figure the more I check out different spells I could figure out which one work for that whole send them flying bit could work. Lightning spells really don't seem to do that, it's more precision and frying the crap outta whatever. Yeah, I can see how using Fireball could make it seem odd when they fly away from me. I figured when using Fireball it would be more about...concussive force so they should fly away from the spell and not me. But I suppose I can ignore that if I can send people flailing off cliffs. Thanks for the help. :) Link to comment Share on other sites More sharing options...
OminousVoice Posted March 20, 2012 Share Posted March 20, 2012 Knockback glitches killmoves making the target temporarily invincible. I'd recommend using this custom script for knockback. It disables KB during killmoves. This is especially useful as the 1.5 patch adds new killmoves to spells and arrows. voicepusheffectScript extends ActiveMagicEffect Event OnEffectStart(actor Target, actor Caster) if target.isinkillmove() == 0 Caster.PushActorAway(Target, PushForce) endif EndEvent Int Property PushForce Auto Link to comment Share on other sites More sharing options...
Recommended Posts