natf2000 Posted November 10, 2017 Share Posted November 10, 2017 The combat armor dilates when worn outside certain garments (such as Army fatigues,Marine watsuit) Make the character look very bloated, Do not know which attribute will produce this phenomenon? If Fo4edit can be adjusted, how to adjust? Link to comment Share on other sites More sharing options...
sinlessorrow Posted November 12, 2017 Share Posted November 12, 2017 The skeleton data tied to each garment. Link to comment Share on other sites More sharing options...
natf2000 Posted November 12, 2017 Author Share Posted November 12, 2017 So, what software do I need to edit it? Can I use fo4edit? The skeleton data tied to each garment. Link to comment Share on other sites More sharing options...
Deleted477949User Posted November 12, 2017 Share Posted November 12, 2017 No it's a nifskop, outfit studio, 3dsmax/blender kind of thing. Assuming you can fix it all without making noticable deformation to either the outfit or the combat armour. Link to comment Share on other sites More sharing options...
natf2000 Posted November 12, 2017 Author Share Posted November 12, 2017 No it's a nifskop, outfit studio, 3dsmax/blender kind of thing. Assuming you can fix it all without making noticable deformation to either the outfit or the combat armour. Is outfit studio editable for this phenomenon? How to operate? Link to comment Share on other sites More sharing options...
sinlessorrow Posted November 13, 2017 Share Posted November 13, 2017 No it's a nifskop, outfit studio, 3dsmax/blender kind of thing. Assuming you can fix it all without making noticable deformation to either the outfit or the combat armour. Is outfit studio editable for this phenomenon? How to operate? You can do it in FO4 Edit, you just need to find any outfit and copy over the bone weights. On the other hand you could do it in the CK as well. You would need BAE(Bethesda Archive Extractor) FInd the ideal armor you like that closely matches the size of the one you want to edit, so like the Insitute synth outfit as the base bone data for the army uniform. Extract the .ssf from the meshes folder. Then change the name to match whatever you want, so the synthuniform.ssf/synthuniformf.ssf would be renamed to fatigues.ssf/fatiguesf.ssf. Put the new .ssf into the correct data/meshes/folder, open the CK and open the AA(Armor Addon) of whatever outfit you want to change and click at the bottom import .ssf. Save and you're done. Link to comment Share on other sites More sharing options...
sinlessorrow Posted November 13, 2017 Share Posted November 13, 2017 Also the reason for the swelling you see is to avoid clipping. Doing what I posted above can lead to clipping. Link to comment Share on other sites More sharing options...
natf2000 Posted November 13, 2017 Author Share Posted November 13, 2017 No it's a nifskop, outfit studio, 3dsmax/blender kind of thing. Assuming you can fix it all without making noticable deformation to either the outfit or the combat armour. Is outfit studio editable for this phenomenon? How to operate? You can do it in FO4 Edit, you just need to find any outfit and copy over the bone weights. On the other hand you could do it in the CK as well. You would need BAE(Bethesda Archive Extractor) FInd the ideal armor you like that closely matches the size of the one you want to edit, so like the Insitute synth outfit as the base bone data for the army uniform. Extract the .ssf from the meshes folder. Then change the name to match whatever you want, so the synthuniform.ssf/synthuniformf.ssf would be renamed to fatigues.ssf/fatiguesf.ssf. Put the new .ssf into the correct data/meshes/folder, open the CK and open the AA(Armor Addon) of whatever outfit you want to change and click at the bottom import .ssf. Save and you're done. I would like to ask that bone weights in which part of the amendment in fo4editï¼ Link to comment Share on other sites More sharing options...
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