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modifying Ordinator, but Perks are greyed out in-game...?


TaxiVader

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Hey folks.

 

I'm trying to modify the Conjuration perks in Ordinator to increase the amount of summonable creatures gradually.

 

I have hit upon a stumbling block I can't seem to solve. Here's the issue:

 

* If I add the Perk Entry "Modify Commanded Actor Value" into the perk (for eg) Conjuration Dual Casting, when I load my mod (AFTER Ordinator in Load Order) then the Perk "Conjuration Dual Casting" is greyed out and I can't select it.

* If I select "Conjuration Dual Casting" BEFORE I add my mod to the mod list, then add the mod and start the game again then that Perk (Conj Dual Casting) is still selected but GREYED OUT. However, the effects are still working; I can dual cast and the commanded actor limit has been raised by the specified value in that perk entry.

 

I have tried giving different priorities to the perk entries, but this had no effect. Not sure what to try from here, I've not seen this before (I am a newbie though). All I can think of is that the original author has found some way to lock the perks that is not showing up on the Perk window.

 

BTW this happens with ALL the conjuration perks I try to make changes to.

 

Any ideas?

 

the sreenshot below shows the perk selected but greyed out

 

 

 

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I think I know whyyou are having the issue. Ordinator replaces the first 4 perks in the original tree with NPC only versions that combine the other perks into one so enemies aren't as dull and also get to use the mod's perks. Your mod links to these perks (which you can't get as the player) so you can never fulfill the starting requirements for the rest of the perks. What you have to do is simply link to non-NPC perks (the NPC perks have the word NPC in the name) and it should work.

Edited by solracmgp
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Hi Sol.

 

Well, here's what happened. I tried adding to a new perk (non NPC, non "was ****") and it had NO EFFECT; I could select the perk OK, but the added Perk Entry did not get added to the effects of the perk AND the changed text in the description did not show up either!

 

I tried modifying a "was ****" perk and it remained greyed out as before, which confirms what you said in the above post.

 

Sadly I'm still no nearer to being able to modify that Conjuration tree.

 

Could the author be using a script to lock the perks?? Or maybe it's just this perk tree, since there seem to be mods for other ordinator perk trees...

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I see. I have a (apparently working) compatibility patch. Do you want me to send it to you so you can compare it with yours on SSEEdit?

 

Edit: Sent you the link, hope it helps.

Edited by solracmgp
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