Jump to content

I Think I Broke My Load Order


Amplified

Recommended Posts

So my New Vegas has been working perfectly fine with the following mods, once they were all manually sorted. Well I decided to run BOSS to see if there were any compatibility issues in general, and it threw my load order around (as it's supposed to, I know). So now, whenever I try to load my save, it crashes. Any idea how I can change this load order to make it work?

 

 

−Script Extender And Script Extender Plugins

 

NVSE Version: 0.2.0.12

pn_nvse.dll

sr_New_Vegas_Stutter_Remover.dll Version: 4.1.30.0

 

−Recognised And Re-ordered Plugins

 

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

Kaya47NF.esm

AWorldOfPain(Preview).esm

MoMod.esm

NSkies URWLified.esm

NVR-Strip.esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

ELECTRO-CITY - CompletedWorkorders.esm

ELECTRO-CITY - Highways and Byways.esm

DarNifiedUINV.esp

Readius_NV.esp

The Mod Configuration Menu.esp

A Better Arcade.esp

AWOP-MoMod.esp

AWOPMonsterPatch.esp

MoMod-Aliens.esp

MoMod-Terminators.esp

Monster Mod Wasteland Edition.esp

UHNV.esp

UHNV-Dead Money.esp

UHNV-Honest Hearts.esp

UHNV-OWB.esp

UHNV-Lonesome Road.esp

UHNV-More Mannequins.esp

NVR-NPCs.esp

HighlyPopulatedFreeside.esp

NVR-ELECTRO-CTIY_Patch.esp

NVR-Version_10.esp

NVFR-Version_2.esp

Project Nevada - Cyberware.esp

Project Nevada - Dead Money.esp

Project Nevada - Honest Hearts.esp

Project Nevada - Old World Blues (No Cyberware).esp

enclaveradio.esp

Existence2.0.esp

CONELRAD 640-1240.esp

Radio Free Wasteland.esp

thewastelandstream.esp

WPR.esp

AllCompanionsEssential 2.0b.esp

NVWillow.esp

VeronicaFixEssential.esp

VeronicaScribeRobe.esp

Project Nevada - Rebalance.esp

WeaponModsExpanded.esp

WMX-AWOP Patch.esp

Project Nevada - WMX.esp

WMX-ModernWeapons.esp

WMX-DeadMoney.esp

WMX-HonestHearts.esp

WMX-OldWorldBlues.esp

WMX-LonesomeRoad.esp

WMX-ArenovalisTextures.esp

NSkies URWLifiedOWB.esp

NSkies URWLifiedHH.esp

NSkies URWLifiedDM.esp

 

−Unrecognised Plugins

Reorder these by hand using your favourite mod ordering utility.

 

WMR.esm

oHUD.esm

Project Nevada - Lonesome Road.esp

Project Nevada - Gun Runners' Arsenal.esp

Radio Free Christmas.esp

zmod_add_misc_RadioGaga.esp

WMX-GunRunnersArsenal.esp

WMX-MW-GRA.esp

WMR_DeadMoney_R.esp

WMR_DeadMoney_S.esp

WMR_GunRunnersArsenal_R.esp

WMR_GunRunnersArsenal_S.esp

WMR_HonestHearts_R.esp

WMR_HonestHearts_S.esp

WMR_LonesomeRoad_R.esp

WMR_LonesomeRoad_S.esp

WMR_OldWorldBlues_R.esp

WMR_OldWorldBlues_S.esp

WMR_Vanilla_R.esp

WMR_Vanilla_S.esp

WMR_WMX_GunRunnersArsenal_R.esp

WMR_WMX_GunRunnersArsenal_S.esp

WMR_WMX_HonestHearts_R.esp

WMR_WMX_HonestHearts_S.esp

WMR_WMX_LonesomeRoad_R.esp

WMR_WMX_LonesomeRoad_S.esp

WMR_WMX_OldWorldBlues_R.esp

WMR_WMX_OldWorldBlues_S.esp

WMR_WMX_Vanilla_R.esp

WMR_WMX_Vanilla_S.esp

The Weapon Mod Menu.esp

AWOPDeadMoney.esp

 

Any help would be appreciated. I have several hours and work put into this character, so I don't want to have to redo everything.

Link to comment
Share on other sites

You should figure out the order whatever it is boss or by hand. Then start a new game. Don't change it until you are ready to start over. The game will auto correct to a degree if you make a change then load a save, but the problem is that it doesn't always work. I've had issues after changing only a tiny part of a single item. Something like what you have done has changed nearly everything, an in realtime rather than the long amount of time it took to play up to the point of the save.

 

Your main problem is going to be dirty mods, namely identical to master records, but the other parts that fit into the "dirty" term will also cause issues. News to everyone that most modders are stupid. We are also human an forget things or make mistakes. It doesn't matter how or why it's just a fact that 5% to 10% of the mods you get are going to be dirty. This is created from the clicking an clacking saving an loading 9000 times that is required to build the mod.

 

The DLC are the most dirty mods ever created, problem is that you can not clean them without breaking them. This makes it even more critical that modders clean their mods an hence where the major problem comes from. You really only need one dirty mod to cause an issue, but the larger the amount you have the worse it gets. You can learn how to clean the mod in the Webinsized FO3 edit guide by CSB Then if you can't clean it, then don't use it as far as player made mods go. You can also try some more simple load orders for stability.

 

BOSS is for people that don't know how to read. You know what they say about monkeys an read me's. Every once in a while even the monkey gets it right. If you are going to BOSS then don't think about it, don't even read the read me, just ignore it an dump stuff blindly into the data folder laughing har har har while you choke down snack cakes. If you are going to read the read me then plan it out an build it slowly over time. I've never used BOSS, but I tend to start with Vanilla an add a little bit at a time with long periods of gameplay between.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...