Amplified Posted March 14, 2012 Share Posted March 14, 2012 So my New Vegas has been working perfectly fine with the following mods, once they were all manually sorted. Well I decided to run BOSS to see if there were any compatibility issues in general, and it threw my load order around (as it's supposed to, I know). So now, whenever I try to load my save, it crashes. Any idea how I can change this load order to make it work? −Script Extender And Script Extender Plugins NVSE Version: 0.2.0.12pn_nvse.dllsr_New_Vegas_Stutter_Remover.dll Version: 4.1.30.0 −Recognised And Re-ordered Plugins FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmKaya47NF.esmAWorldOfPain(Preview).esmMoMod.esmNSkies URWLified.esmNVR-Strip.esmProject Nevada - Core.esmProject Nevada - Equipment.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmDarNifiedUINV.espReadius_NV.espThe Mod Configuration Menu.espA Better Arcade.espAWOP-MoMod.espAWOPMonsterPatch.espMoMod-Aliens.espMoMod-Terminators.espMonster Mod Wasteland Edition.espUHNV.espUHNV-Dead Money.espUHNV-Honest Hearts.espUHNV-OWB.espUHNV-Lonesome Road.espUHNV-More Mannequins.espNVR-NPCs.espHighlyPopulatedFreeside.espNVR-ELECTRO-CTIY_Patch.espNVR-Version_10.espNVFR-Version_2.espProject Nevada - Cyberware.espProject Nevada - Dead Money.espProject Nevada - Honest Hearts.espProject Nevada - Old World Blues (No Cyberware).espenclaveradio.espExistence2.0.espCONELRAD 640-1240.espRadio Free Wasteland.espthewastelandstream.espWPR.espAllCompanionsEssential 2.0b.espNVWillow.espVeronicaFixEssential.espVeronicaScribeRobe.espProject Nevada - Rebalance.espWeaponModsExpanded.espWMX-AWOP Patch.espProject Nevada - WMX.espWMX-ModernWeapons.espWMX-DeadMoney.espWMX-HonestHearts.espWMX-OldWorldBlues.espWMX-LonesomeRoad.espWMX-ArenovalisTextures.espNSkies URWLifiedOWB.espNSkies URWLifiedHH.espNSkies URWLifiedDM.esp −Unrecognised PluginsReorder these by hand using your favourite mod ordering utility. WMR.esmoHUD.esmProject Nevada - Lonesome Road.espProject Nevada - Gun Runners' Arsenal.espRadio Free Christmas.espzmod_add_misc_RadioGaga.espWMX-GunRunnersArsenal.espWMX-MW-GRA.espWMR_DeadMoney_R.espWMR_DeadMoney_S.espWMR_GunRunnersArsenal_R.espWMR_GunRunnersArsenal_S.espWMR_HonestHearts_R.espWMR_HonestHearts_S.espWMR_LonesomeRoad_R.espWMR_LonesomeRoad_S.espWMR_OldWorldBlues_R.espWMR_OldWorldBlues_S.espWMR_Vanilla_R.espWMR_Vanilla_S.espWMR_WMX_GunRunnersArsenal_R.espWMR_WMX_GunRunnersArsenal_S.espWMR_WMX_HonestHearts_R.espWMR_WMX_HonestHearts_S.espWMR_WMX_LonesomeRoad_R.espWMR_WMX_LonesomeRoad_S.espWMR_WMX_OldWorldBlues_R.espWMR_WMX_OldWorldBlues_S.espWMR_WMX_Vanilla_R.espWMR_WMX_Vanilla_S.espThe Weapon Mod Menu.espAWOPDeadMoney.esp Any help would be appreciated. I have several hours and work put into this character, so I don't want to have to redo everything. Link to comment Share on other sites More sharing options...
GrindedStone Posted March 17, 2012 Share Posted March 17, 2012 You should figure out the order whatever it is boss or by hand. Then start a new game. Don't change it until you are ready to start over. The game will auto correct to a degree if you make a change then load a save, but the problem is that it doesn't always work. I've had issues after changing only a tiny part of a single item. Something like what you have done has changed nearly everything, an in realtime rather than the long amount of time it took to play up to the point of the save. Your main problem is going to be dirty mods, namely identical to master records, but the other parts that fit into the "dirty" term will also cause issues. News to everyone that most modders are stupid. We are also human an forget things or make mistakes. It doesn't matter how or why it's just a fact that 5% to 10% of the mods you get are going to be dirty. This is created from the clicking an clacking saving an loading 9000 times that is required to build the mod. The DLC are the most dirty mods ever created, problem is that you can not clean them without breaking them. This makes it even more critical that modders clean their mods an hence where the major problem comes from. You really only need one dirty mod to cause an issue, but the larger the amount you have the worse it gets. You can learn how to clean the mod in the Webinsized FO3 edit guide by CSB Then if you can't clean it, then don't use it as far as player made mods go. You can also try some more simple load orders for stability. BOSS is for people that don't know how to read. You know what they say about monkeys an read me's. Every once in a while even the monkey gets it right. If you are going to BOSS then don't think about it, don't even read the read me, just ignore it an dump stuff blindly into the data folder laughing har har har while you choke down snack cakes. If you are going to read the read me then plan it out an build it slowly over time. I've never used BOSS, but I tend to start with Vanilla an add a little bit at a time with long periods of gameplay between. Link to comment Share on other sites More sharing options...
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