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City Guards Overhaul Requested


ProjectVRD

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There are now various mods either available or coming online soon which increases the difficulty of your opponent, some even introduce new creatures to combat at higher levels, but they all seem to increase the number of spawn points and thus, the number of antagonising characters in the Skyrim world. So this appears to be having adverse effect on the cities and their inhabitants. For instance, there is a particular mod that places an extremely powerful creature not far from Whiterun which will respawn periodically and while you are away on some quest you will come back to Whiterun to find the Horse Stable NPC's, nearby farmers and Horse Carriage driver have all been killed. A few guards are also lying dead on the floor.

 

I was hoping that somebody could create a mod that revamps the security of each Hold, intensifying the amount of guards present and "on patrol" particularly around the cities and some other area's of relative importance. In Vanilla we are used to seeing one or two guards walking together on a patrol near a city or settlement, so why not make that a group of eight guards and at the same time, increase the amount of patrols around the cities themselves as well other places. At the end of the day, these mods that come out seem to give a massive number advantage to factions against you so perhaps things need to be evened out a bit. Especially as you cannot be everywhere at once and this game is increasingly becoming apparent that it will carry on doing things even when you are not in the same Hold.

 

Even outside Whiterun, the number of guards actively on duty in the watch towers is extremely low, and literally just outside the Whiterun City gates there is a pitiful amount of guards. So if these current mods available are increasing the amount of enemies by what looks like a factor of about 20 or more, it would be nice to see the security also boosted by a simular number or more... we already know that in Vanilla the enemy outnumbers the security anyway lol... considering some the new beasts are epically difficult to defeat even for advanced level player characters the extra guards would come in handy but still would not make the game too easy which is what the mods were intended to do, for example, if you are hit by a Marked for Death spell then no amount of guards in that same battle is going to help you win the fight, even more so if you get hit twice by that spell because you are left to cringe as your potions and healing spells runs out and your health bar just drains away.

 

It would just be nice to think that those guards can hold the fort while you are away, perhaps even draw attention of these enemies away from other non-combat NPC's and maybe eventually finally defeat them.

 

Anyone interested in looking into this? On a plus side it would populate the world a little bit, and from a medieval point of view you would expect a lot more guards/soldiers keeping rule.

Edited by ProjectVRD
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