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[LE] Face Texture Going on Top of Head


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I'm attempting to make a custom follower. I designed her in the RaceMenu mod, and followed the instructions for creating the NPC, but I've run into an odd issue. At first I thought I was getting the grey face bug, visible in the preview. Then I noticed there was colouration right around the hairline. Becoming suspicious, I switched to a hairstyle which revealed more of the head, and found that the face texture is being applied to the top of her head instead of her face for some reason. How do I correct this? There aren't many potential complicating factors. RaceMenu is the only mod I was using.

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This is what happens in the CK when you install HD tintmasks. The actual game can use HD tintmasks so you can have pretty, smooth makeup on your player characters, but in the CK they get messed up and stretch over NPCs' heads. A big red band across the forehead from a lip tint is the most common symptom.

 

The fix is to delete, move, or rename your folder that has HD tintmasks in it before you fire up the CK. (data/textures/actors/character/character assets/tintmasks) Personally, I do enough modding that I just don't use HD tintmasks anymore in or out of the game.

 

Or you can replace the messed up facegen texture with one you export using racemenu. You need to be really careful about matching skin tone if you do this, though. Their body color comes from the plugin, but the head color comes from the facegen texture. (Hence no facegen texture = gray head.)

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