rotarydanimal Posted March 14, 2012 Share Posted March 14, 2012 ok, so I am working on the layout for a project and am having trouble with the "Player.MoveTo" I am working on an elevator that has a lot of floors and dont want to deal with scripting. I have the command set to run on activation of the floor selection in an elevator computer terminal, so that it teleports the player to that floor. I have read a lot about people being worried about followers beingable to follow you but this is intended that way. This is what I am using in my terminal result script box for the floors. PlaySound AMBElevatorBellPlayer.PlayGroup Stagger 0Player.MoveToMarkerWithFade CMEntranceElevatorMarker yet for some reason my game just freezes as soon as I activate the floor I wish to go to in the terminal. Any ideas as to why? Link to comment Share on other sites More sharing options...
rickerhk Posted March 15, 2012 Share Posted March 15, 2012 I've seen another post with the same issue when moving the player in a terminal result script. I think the advice was to use ForceTerminalBack, to back out of the terminal menu before the move actually occurs. If the floor selections are on a top level menu then you just need to use the function once. http://geck.bethsoft.com/index.php/ForceTerminalBack ForceTerminalBack PlaySound AMBElevatorBell Player.PlayGroup Stagger 0 Player.MoveToMarkerWithFade CMEntranceElevatorMarker Link to comment Share on other sites More sharing options...
rotarydanimal Posted March 15, 2012 Author Share Posted March 15, 2012 (edited) I've seen another post with the same issue when moving the player in a terminal result script. I think the advice was to use ForceTerminalBack, to back out of the terminal menu before the move actually occurs. If the floor selections are on a top level menu then you just need to use the function once. http://geck.bethsoft.com/index.php/ForceTerminalBack ForceTerminalBack PlaySound AMBElevatorBell Player.PlayGroup Stagger 0 Player.MoveToMarkerWithFade CMEntranceElevatorMarker thanks a bunch. I will test that now. EDIT: That works a little! now it starts to load the next cell then crashes. Edited March 15, 2012 by rotarydanimal Link to comment Share on other sites More sharing options...
Recommended Posts