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Teleport


rotarydanimal

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ok, so I am working on the layout for a project and am having trouble with the "Player.MoveTo"

I am working on an elevator that has a lot of floors and dont want to deal with scripting.

I have the command set to run on activation of the floor selection in an elevator computer terminal, so

that it teleports the player to that floor. I have read a lot about people being worried about followers being

able to follow you but this is intended that way. This is what I am using in my terminal result script box for the floors.

 

PlaySound AMBElevatorBell

Player.PlayGroup Stagger 0

Player.MoveToMarkerWithFade CMEntranceElevatorMarker

 

yet for some reason my game just freezes as soon as I activate the floor I wish to go to in the terminal.

 

Any ideas as to why?

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I've seen another post with the same issue when moving the player in a terminal result script. I think the advice was to use ForceTerminalBack, to back out of the terminal menu before the move actually occurs. If the floor selections are on a top level menu then you just need to use the function once. http://geck.bethsoft.com/index.php/ForceTerminalBack

 

ForceTerminalBack
PlaySound AMBElevatorBell
Player.PlayGroup Stagger 0
Player.MoveToMarkerWithFade CMEntranceElevatorMarker

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I've seen another post with the same issue when moving the player in a terminal result script. I think the advice was to use ForceTerminalBack, to back out of the terminal menu before the move actually occurs. If the floor selections are on a top level menu then you just need to use the function once. http://geck.bethsoft.com/index.php/ForceTerminalBack

 

ForceTerminalBack
PlaySound AMBElevatorBell
Player.PlayGroup Stagger 0
Player.MoveToMarkerWithFade CMEntranceElevatorMarker

 

thanks a bunch. I will test that now.

 

EDIT: That works a little! now it starts to load the next cell then crashes.

Edited by rotarydanimal
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