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Settlers clean up settlement after an attack


Chemist18

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I use Manufacturing Extended by Kentington. It allows the corpses or chassis of attackers to be scrapped for parts and components. As it works now, say you are in Sanctuary and you have a Rust Devil attack. Once the attack is over, you have corpses and broken robots laying about. Rather that the player running around to gather all the corpses and wrecks I thought it would be cool if settlers, existing robots, or even a new type of robot would gather the corpses. They could either feed them to the proper installation or just pile them next to it.

 

I figured it would be pretty cool for a tracked robot to fetch the corpses. I haven't the foggiest idea how to get a settler/robot to recognize a corpse much less how to get it to transport that corpse to an appropriate location.

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Your NPC would need a package with find and acquire procedures. Most of this documentation is only on the Skyrim wiki, but works in Fallout 4.

 

Find: https://www.creationkit.com/index.php?title=Find_(Procedure)

 

Acquire: https://www.creationkit.com/index.php?title=Acquire_(Procedure)

 

The AI package containing these would need to be activated somehow after the attack is over. I don't know much about workshop code, but I do have a NPC who finds & acquires: https://www.nexusmods.com/fallout4/mods/15828/

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Your NPC would need a package with find and acquire procedures. Most of this documentation is only on the Skyrim wiki, but works in Fallout 4.

 

Find: https://www.creationkit.com/index.php?title=Find_(Procedure)

 

Acquire: https://www.creationkit.com/index.php?title=Acquire_(Procedure)

 

The AI package containing these would need to be activated somehow after the attack is over. I don't know much about workshop code, but I do have a NPC who finds & acquires: https://www.nexusmods.com/fallout4/mods/15828/

 

That's a VERY cool mod :).

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