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Sound marker delay and animated Mesh sync issues.


Drazhar753

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Hey all.

So I am working on an area in my mod which has a tree which 'pulses' with light, that bits already done in the mesh using an animated glow shader. The issue now however, is getting a sound to sync up with this animation ingame. I have made the sound I want which is a 'thud thud' every 6.247 seconds, so exactly in line with the meshs' animation timer. However, ingame there is a delay when I load into the cell, as in the sound is not in sync even though the marker is there right with the tree.

 

From what I can tell the tree is loading and playing its animation first, before the sound marker begins playing. I have tried making the tree a movablestatic instead, and adding the sound as a looping sound to it, but this has the exact same issue. I tried using some script trickery to put a delay on the sound marker 'enabling', which did actually work and made it in sync. But as soon as I moved far from the tree so that it unloaded it messed up again.

 

Not to mention when I added more objects into the cell, it threw this timing off even more, which is not AT ALL good enough considering I want to share this mod on the nexus when it's done, so different rigs will have different load times.

 

I am pretty sure I have seen ingame objects that animate which are sync'd up with sounds, but I can't recall where. Does anyone have any suggestions or idea of how to do this? I was hoping looping sounds could be added to the mesh in nifskope though that seems unlikely.

Thanks :smile:

Edited by Drazhar753
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