Jump to content

NMM or MO for SSE ?


vhascome2

Recommended Posts

Hello everyone,

 

I've been playing skyrim for a long time but never know abt the forum so I'm kinda new here

 

in oldrim I used both nmm and mo and stick with mo.now I moved to skyrim se and want to start modding ,so what should I use NMM or MO ?

 

would u please mention what are u using ?

 

Thank you

Link to comment
Share on other sites

That's what I'm doing :D, I did use MO2 but found it quite unstable so I switch to NMM for the moment while waiting for Vortex

 

Thanks for your reply ^^

I'm not an experienced modder and my requirements are simple so i'm using SKSE 64 bit and NMM (this video got me started:

)

 

I did have to download slightly newer version of NMM than is listed in Nexusmods download page to make it recognize SKSE 64 bit exe (https://github.com/Nexus-Mods/Nexus-Mod-Manager/releases)

 

I am only using 18 mods though, each covering very different area so minimal conflicts. Just the essencials imo (patches, mods for added spells, immersive citizens, skyui)

 

SKSE 64, SkyUI, Unofficial Skyrim Special Edition Patch, Cutting Room Floor, Better Dialogue Controls, Better MessageBox Controls, Achievement Mods Enabler, moreHUD, Acquisitive Soul Gems, Pick Up Books, Immersive Armors, Immersive Citizens - AI Overhaul, SE Apocalypse - Magic of Skyrim, Ordinator - Perks of Skyrim, Aurora - Standing Stones of Skyrim, Imperious - Races of Skyrim, Dawnguard no Vampire Attacks, SSE Diverse Dragons Collection, SE Alternate Start - Live Another Life

 

Used BethINI to tweak my ini files, running smooth as butter - i'm really positively surprised by 64 bit skyrim capability of taking advantage of the hardware. Performance is night and day compared to vanilla modded skyrim (granted i had a lot more mods enabled there).

Edited by Posija
Link to comment
Share on other sites

Amazing :D Thank you

 

I'm running 75 mods and it seems very stable no CTD ,60 fps, most of the mods I run are just small changes to the game that increase the immersion I thik they're a must have,here's my list if you want to check it :

 

Player Blink Fix-4885-2-0
Player Headtracking
Enhanced Night Skyrim v04 High Stars
Enhanced Night Skyrim v04 Color Galaxy
Unofficial Skyrim Special Edition Patch
SKSE Scrips Mods
SkyUI_5_2_SE-12604-5-2SE Mods
No smoke screen 60 FPS version of All-in-One (60 FPS)
A Quality World Map - Classic with All Roads
Alternate Start - Live Another Life
Amazing Follower Tweaks-6656-3 Mods
ApachiiSkyHair_v_1_6_Full_optimized
Ars Metallica - Smithing Enhancement
Ask The Way 1.1
Better Dialogue Controls v1_2
Better MessageBox Controls v1_2
Blacksmith Forge Water Fix SE USSEP v1-0-4
Campfire 1.11SE
coverkhajiits female version
coverkhajiits male version
Cutting Room Floor
Diverse Dragons Collection
Dragon Claws 2k Textures
Fences of Skyrim
Footprints 1.5.3
Frostfall 3.4.1 SE
Higher Face Map
Hunters Not Bandits for RDO
Immersive Armors 8.1 SSE Test
Immersive HUD - iHUD
Immersive Patrols SE
Lanterns of Skyrim SE
Mammoth Cheese Retexture 2k
Moss Rocks v3.1
No Spinning Death Animation
Nprdic Snow 3.4.1
PELTAPALOOZA Special Edition
RDO - AFT Patch Final-1187-Final
RDO Patches Final-1187-Final
Relationship Dialogue Overhaul - RDO Final
RUGNAROK - Special Edition - 2K
Run For Your Lives
RUSTIC CLOTHING - Special Edition - 2K
RUSTIC CLUTTER COLLECTION - Special Edition - 2K
RUSTIC WINDOWS - Special Edition - 2K
Semi-Open Guard Helmets SE v2
ShowRaceMenu Alternative - Latest Version
Simple AUA.7z
Sneak Animation SSE
Total Character Makeover 1.2
Training Dummies 2k Texture Replacer
Whiterun Stables Guards
Auto Unequip Shield to Back
Enhanced Lights and FX
Stunning Statues of Skyrim
Immersive Citizens - AI Overhaul
Open Cities Skyrim
Static Mesh Improvement Mod
CC's Enhanced Ore Veins SSE - 2K
Enhanced Blood Textures
Realistic Ragdolls and Force
SkySight Skins - Ultra HD Male Textures and Real Feet Meshes (4K/2K HIGH)
True Storms Special Edition - Thunder Rain and Weather Redone
Ash Pile Retexture
Deadly Spell Impacts
Realistic Water Two
Wet and Cold
Wonders of Weather
Forgotten Retex Project
Real Mountains Rebuilt - FoMod
Cloaks of Skyrim SSE
Ruins Clutter Improved
Visible Favorited Gear
Unofficial ELFX SMIM fps performance patch
Bellyaches Animal and Creature Pack
My config:
i3 6100
gtx 1060 6gb
16 gb
Link to comment
Share on other sites

Right now I'm using NMM also and waiting for Vortex.

 

Back in OldRim days (a whole year ago, LOL), I used MO exclusively. My understanding (right or wrong) is that MO2 is pretty unstable, and for whatever reasons, MO doesn't work with SE. At least not without some major jury rigging. As much as I'm a fon of MO with OldRIm, the newer versions of NMM have virtual installs also to avoid overwriting core game files, and multiple profiles also.

Link to comment
Share on other sites

MO or NMM? why not both?

Mod Organizer v 2.0.8.3 here with over 200 mods and 170 esp. No troubles, Skyrim SE don't crash less or more than before. Using multiple profile (for game character and mod testing). Used with SKSE too, but I went back to Skyrim SE v 1.4 - for mod compatibility purpose. Was running fine with SKSE too.

Tried NMM but I prefer the way MO work. I'm an organizer noob and found MO easier than NMM or WryeBash.

 

Cheers

Link to comment
Share on other sites

MO or NMM? why not both?

Mod Organizer v 2.0.8.3 here with over 200 mods and 170 esp. No troubles, Skyrim SE don't crash less or more than before. Using multiple profile (for game character and mod testing). Used with SKSE too, but I went back to Skyrim SE v 1.4 - for mod compatibility purpose. Was running fine with SKSE too.

Tried NMM but I prefer the way MO work. I'm an organizer noob and found MO easier than NMM or WryeBash.

 

Cheers

 

Okay , Now I'm using them both.tbh I prefer MO when it comes to the way it organizes the mods

 

The problem is MO is working but I do have errors when I quit skyrim (failed to write log to /path/to/mo_interface.log: Insufficient system resources exist to complete the requested service.) and the whole system stops working so I need to restart.

when installing a mod with a options like RWT or EBT ,Example:

02:17:51 [W] Plugin "Enhanced Blood Textures Main" is the only plugin specified in group "Main Plugin" which requires selection of exactly one plugin
02:17:51 [W] libpng warning: iCCP: known incorrect sRGB profile
02:18:06 [C] failed to extract 4 texture res and color\hi-darker\Textures\effects to effects: effects not found in archive
200 mods with no crash is good, I'm wondering tho how did u install MO2 ? did you follow a guide or something ? and btw what did you choose after installation a "new instance" or "portable version" ?
Thanks
Link to comment
Share on other sites

  • 3 weeks later...

 

Okay , Now I'm using them both.tbh I prefer MO when it comes to the way it organizes the mods

 

The problem is MO is working but I do have errors when I quit skyrim (failed to write log to /path/to/mo_interface.log: Insufficient system resources exist to complete the requested service.) and the whole system stops working so I need to restart.

when installing a mod with a options like RWT or EBT ,Example:

02:17:51 [W] Plugin "Enhanced Blood Textures Main" is the only plugin specified in group "Main Plugin" which requires selection of exactly one plugin
02:17:51 [W] libpng warning: iCCP: known incorrect sRGB profile
02:18:06 [C] failed to extract 4 texture res and color\hi-darker\Textures\effects to effects: effects not found in archive
200 mods with no crash is good, I'm wondering tho how did u install MO2 ? did you follow a guide or something ? and btw what did you choose after installation a "new instance" or "portable version" ?
Thanks

 

 

Hello, and sorry for the late answer.

 

I installed a new instance and just followed the installer instructions. I have seen a lot of comment on how MO is hard to configure and was afraid to try it, as I know nearly nothing about modding. It worked at the first try. I run Skyrim version 1.4without SKSE, but have tried with SKSE. MO always crash when exiting with SKSE and give those error messages. It's annoying but a minor trouble.

 

I spent some time to understand the profile system, and use now two main profiles: one with all mods for gaming with my Red Sonja character, and one for test purpose with only the tested mod. The game save made in a profile aren't charged with other profile. When creating a new character, I duplicate the Red Sonja profile (uncheck "local saves" but keep "game settings")), rename it with the name of the new "hero" and maybe activate/deactivate some mods for this "hero".

 

When creating a mod, I often open the mod folder from the MO list, and change just the .esp or a texture/nif folder without re-installing the mod. After a short use of NMM, I found MO more convenient for my need.

 

Edit: I forgot.... Everybody know that the .esp order is very important. In MO, the mod list order is VERY IMPORTANT too. When you have multiple texture/content mods, the lower overwrite the higher. If the texture/content is NOT in a .bsa but in a folder, you can just delete part of the folder and have the best of multiple mods. If you delete the wrong content, just right-click on the mod in the list and re-install.

Edited by Vactrol
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...