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Dual Wielding for Followers


TR3B0R

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Is it possible to have a follower permanently dual wield!? did a google search on this and I found out how to do it with the console command.... it worked! BUT as soon as I traveled to another area or went through a load screen my follower would revert back to just one handing a sword :confused: any suggestions!?
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In the CK give the follower CSForswornBerserkerLow in the combat style.

 

Thank you! Did this and now my follower dual wields always.... appreciate the help.

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Glad to help.

 

Oh word of warning, if you give the follower a shield they wont dual wield even if they dont equip the shield. So you cannot give the follower dual wield 1h weapons, a shield, destruction magic, and a bow and expect them to dual wield at times and at others use sword and board or a bow. Seems to only be a huge issue with a shield. as for the others if that magic or bow is more powerful than the 2 swords they will take precedence and used the most.

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Glad to help.

 

Oh word of warning, if you give the follower a shield they wont dual wield even if they dont equip the shield. So you cannot give the follower dual wield 1h weapons, a shield, destruction magic, and a bow and expect them to dual wield at times and at others use sword and board or a bow. Seems to only be a huge issue with a shield. as for the others if that magic or bow is more powerful than the 2 swords they will take precedence and used the most.

 

This is exactly what I need but I'm having trouble implementing this myself. On the AI Data I have csForswornBerserkerLow set as the Combat Style, and in the Inventory I have 2 War Axes. I've also tried marking "Geared up Weapons" to 2 but just checked the CK.COM site and apparently that's not used. I've tried adding them as 2 war axes as a single object with a count of 2, and two seperate objects with a count of 1 each. Is it possible there's a specific AI package that ALSO must be used? I've tried the various PlayerFollower and PlayerFollowerCombat packages to no avail.

 

Any thoughts? Is there another check box I'm missing somewhere? Lol.

 

-MM

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I have no idea about using war axes. Never use hammers, maces or axes myself. It may be they wont use 2 of the same item or it could be that particular combat style. For my dual wielding follower she has a sword and a short sword and always uses both of them. But when i gave her 2 of the same swords she would only use one. Try using 2 different war axes if they use both then its not the combat style. if it is the combat style then its a matter of tracking down one that uses 2 of the same item.

 

*edit

No you wont need to worry about AI packages and theres no checkboxes to worry about. just what CS is used.

 

**Edit again...

 

If it is the combat style thats the problem dont bother testing the combat styles that have a name on them like Mercer frey's They wont work and will use a generic no style whatever they have in inventory with the highest rating.

 

If you dont want to test all the various combat styles and you want them to use 2 of the same exact weapons you could duplicate the waraxe and rename it so the NPC thinks it is a completely different one even if it is exactly the same except name and ID.

Edited by jet4571
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I have no idea about using war axes. Never use hammers, maces or axes myself. It may be they wont use 2 of the same item or it could be that particular combat style. For my dual wielding follower she has a sword and a short sword and always uses both of them. But when i gave her 2 of the same swords she would only use one. Try using 2 different war axes if they use both then its not the combat style. if it is the combat style then its a matter of tracking down one that uses 2 of the same item.

 

*edit

No you wont need to worry about AI packages and theres no checkboxes to worry about. just what CS is used.

 

**Edit again...

 

If it is the combat style thats the problem dont bother testing the combat styles that have a name on them like Mercer frey's They wont work and will use a generic no style whatever they have in inventory with the highest rating.

 

If you dont want to test all the various combat styles and you want them to use 2 of the same exact weapons you could duplicate the waraxe and rename it so the NPC thinks it is a completely different one even if it is exactly the same except name and ID.

 

Hey jet4571,,

 

So I found that the combat styles have a "Dual Wield" tic box, but more importantly ... There seemed to be some other problem with the specific NPC I used to duplicate for my summons spell as setting the combat style and making sure the weapons were unique wasn't enough. I switched to a different NPC and tested and it worked fine... I'd like to figure out what the difference is, but eh...at this point it's working!

 

Thank you much!

 

-MM

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It could be the 1h skill level but I really dont know. I dont change the combat styles myself since there are so many NPC's that use them and I wouldn't want all of them dual wield capable, I just use one thats available that does what I need.

 

Really that sounds like one of the nice and annoying bugs like making some NPC's as a follower and they wont enter cities or fast travel. Anyway glad you got it working.

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