Timerider42 Posted November 16, 2017 Share Posted November 16, 2017 I'm trying get melee finishers/executions (the game files refer to these as sync kills) to work on feral ghouls.I first found this mod that adds synths and non-feral ghouls to the sync kill idle animation listings: https://www.nexusmods.com/fallout4/mods/15408/?After seeing how that was done, I tried adding FeralGhoulRace and FeralGhoulGlowingRace to the conditions using FO4Edit. Unfortunately it doesn't seem to be that simple, as it doesn't seem to work. I guess it's because feral ghouls don't share the same set of animations as human characters, even though they're both humanoid and it seems like they would share the same skeleton/rig (whatever the terminology is). Is there any way to get this to work? Link to comment Share on other sites More sharing options...
Ethnet Posted December 29, 2017 Share Posted December 29, 2017 Same issue here. Link to comment Share on other sites More sharing options...
welloliveira Posted April 6, 2020 Share Posted April 6, 2020 Ferals use different skeleton and since killmove animations are paired. Link to comment Share on other sites More sharing options...
welloliveira Posted April 6, 2020 Share Posted April 6, 2020 If someone could create a mod with kill animations for other skeletons it would be great. Link to comment Share on other sites More sharing options...
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