Lazurak Posted November 16, 2017 Share Posted November 16, 2017 Good day! I am very particular about the games difficulty. I usually run the game with a combination of "Player Knockout - Respawn at bed" ( https://www.nexusmods.com/skyrim/mods/78477/? ) and "Only save when resting" ( https://www.nexusmods.com/skyrim/mods/70760/? ), to add more punishment to dying, other than hitting F9. Recently, I have thought of switching to "Dead is Dead" ( https://www.nexusmods.com/skyrim/mods/60179/? ). Along with these, I tend to use a mod to unlevel the game zones, of which I have about 4 different mods by now, which I use in different load orders.The big problem with these is, that everyone has their own idea of how dangerous any given zone should be.Yesterday, I did my first test with Dead is Dead, and headed inside White River Watch. I took out Ulfr the Blind, and found out that he was level 9 with the console. I was level 5, so it seemed fine, but was then immediately ended by a level 25 bandit.I know that most mod authors that change encounter zone levels do put up a table of the changes they have made, but stopping to check online if you can handle a dungeon before heading in feels rather immersion breaking. What I would like, is a small mod, that allows you to check the level of the encouter zone you are currently in. Maybe as a lesser power, or maybe as a short notification once you enter a dungeon.This could also be done semi-immersively, with only a general indication (like, if enemies are more than 5 levels higher than you, you get a message "You sense danger" or something of that nature). Is there perhaps already a way of getting this information via the console that I don't know of?Does anyone else have any sort of solution to this, other than check and run away? Link to comment Share on other sites More sharing options...
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