ChromeWarriorXIII Posted March 15, 2012 Posted March 15, 2012 I've only done it once for fun. Whenever I start a new character it's because I want to use different skills and have a different playstyle so I won't power level them.
sukeban Posted March 15, 2012 Posted March 15, 2012 As most people have said, mods are an absolute must for additional characters. I've been using PISE, Imps, Frostfall, Resilient Dragons, Jaysus, Armed to the Teeth, Economics of Skyrim, etc. and it feels like an entirely new game. My first character leveled up too fast and I didn't enjoy it. Subsequent characters have had strict roles to follow, to the point where I will reload a save if I accidentally pick up an alchemy skill book and increase the level 15 --> 16 (if not an alchemist). So my new characters have generally stayed at a much lower level than my first. I am also trying to be more "realistic" with what my characters do. I don't raid four dungeons in a row without returning to town or sleeping. I don't smith 50 swords in one in-game hour. I allow my characters to make maybe two crafted items a day, and make sure that they "rest" in town for a couple of days in between quests and dungeons. I also make sure to collect all of my raw materials, so I spend most of my characters' time just hunting for alchemy ingredients and ores to mine. It also means that I have less of everything, which is great! My characters advance very slowly in in-game time, which I think feels realistic. Anyway, those are my tricks for getting a more rewarding and immersive role-played character.
Dubnoman Posted March 16, 2012 Author Posted March 16, 2012 (edited) You know, it took me a while to figure it out, but power leveling does ruin the game. I find myself siding with everyone in this thread. I think what I'll do is start fresh with Skyrim. I'm going to focus first on a warrior character, and then a thief character. My current character will be one or the other. I still have very early saves of her. No big loss since the power leveling only took 4 or 5 days and I haven't really played the game since then due to some reasons, one being because, well, the power leveling just ruined things for me. It'll be good to have a fresh start, though. Also, now I know what type of characters I want: Two Nord woman, one a warrior vagabond (with some hunter aspects; she wears fur/hide armors and will hunt animals) and a thief who uses bows and daggers and is an alchemist. Edited March 16, 2012 by Dubnoman
RedRavyn Posted March 24, 2012 Posted March 24, 2012 No power leveling for me. I did this once in my second playthrough (using iron dagger and leather bracer smithing, enchanting, and alchemy) and found that my level far outstripped my ability to survive. Your opponents level with you. Power level using non-combat skills and you'll find your opponents are much better than you are at combat. I still do a lot of smithing and alchemy early in the game, but I've installed a mod that makes it harder to grind for levels this way. I actually like the lower-level play and enjoy the challenge of working my character up gradually and not having uber-gear and high skills. Anything that artificially increases the rate of leveling detracts from the enjoyment of play for me.
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