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Summon weapon locker ?


ZippyDSMlee

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Take a look at this tutorial:

Mass Effect 3 Console Commands ME3

http://social.bioware.com/project/8334/

 

Note: weapon selection menu works in ME3, armor locker - doesn't;

in ME2 armor locker works, weapon selection menu - unknown (need to search command line for this);

 

p.s. Open file with Notepad++

Thanks... mmm something like this?

 

Bindings=( Name="End", Command="ShowWeaponSelection") think I am missing something.

 

 

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Just tested this - seems to be this command does't work

I think working command should look like for armor locker (load level):

Bindings=( Name="Home", Command="OnlyLoadLevel BioD_Nor_000Cabin | Onlyloadlevel BioD_Nor_002CabinKelly | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )

try this out:

Bindings=( Name="Home", Command="OnlyLoadLevel (level?) | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI WeaponSelection" )

But I can't find proper level value for weapon selection menu, google search all that remains :smile:

Edited by ArJed
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Take a look at this tutorial:

Mass Effect 3 Console Commands ME3

http://social.bioware.com/project/8334/

 

Note: weapon selection menu works in ME3, armor locker - doesn't;

in ME2 armor locker works, weapon selection menu - unknown (need to search command line for this);

 

p.s. Open file with Notepad++

Thanks... mmm something like this?

 

Bindings=( Name="End", Command="ShowWeaponSelection") think I am missing something.

 

 

I think the bastards locked it to specific locations, I swear I can deal with ME1 menus but ME2 are far worse...

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Or maybe scripted and tied it to level loading;

If someone is planning to add this option they probably should dig into entire game scripts and add weapon locker as separate scripted command;

ME2 weapon selection menu is so lame - they even didn't add weapon properties descriptions! Only some random text instead of basic damage, accuracy, rate of fire, etc.

Anyway that would be nice if someone will construct such mod.

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Or maybe scripted and tied it to level loading;

If someone is planning to add this option they probably should dig into entire game scripts and add weapon locker as separate scripted command;

ME2 weapon selection menu is so lame - they even didn't add weapon properties descriptions! Only some random text instead of basic damage, accuracy, rate of fire, etc.

Anyway that would be nice if someone will construct such mod.

I think its a loss, to much of a time sink. I wish it was easier to just uncook unread engine stuff so we can see the script(and thus patch it via more open unreal sdks) and adjust it to make it easier to mod....its a shame these games are so limited...EA could easily do an unsupported SDK...tho...I'll even take crappy limited gamebyro stuff... tho its probly Bethesda making all the hard code limitations... *head desk*

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