Jump to content

[LE] Can't use items added by other mod?


Avicenna900

Recommended Posts

Hi there,

 

I've just put my first mod on the nexus, it's a super simple conjure food mod. The basic mechanics work fine.

 

Now, I'd really like to use it alongside the RND mod (that's sort of what inspired me), and thus make a version that uses the food added by this mod, but for some reason, I can't.

 

It basically goes like this

 

Scriptname conjurebread extends activemagiceffect
Potion Property Bread Auto
Potion Property Water Auto
Potion Property Soup Auto
Potion Property Vegetables Auto
Potion Property Meat Auto
Potion Property Wine Auto
Potion Property Dessert Auto
Event OnEffectStart(Actor akTarget, Actor akCaster)
Game.GetPlayer().AddItem(Bread)
Game.GetPlayer().AddItem(Water)
Game.GetPlayer().AddItem(Soup)
Game.GetPlayer().AddItem(Vegetables)
Game.GetPlayer().AddItem(Meat)
Game.GetPlayer().AddItem(Wine)
Game.GetPlayer().AddItem(Dessert)
EndEvent
I then change the values of each item depending on spell rank. Pretty basic, I suppose.
However, when I set the value to e.g. RND_FlagonWater, nothing happens. Data activated is skyrim.esm, realistic needs and diseases, and my own mod. I can add any item from the base game no problem.
Thanks in advance, I've already learned a lot from the community.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...