Avicenna900 Posted November 16, 2017 Share Posted November 16, 2017 Hi there, I've just put my first mod on the nexus, it's a super simple conjure food mod. The basic mechanics work fine. Now, I'd really like to use it alongside the RND mod (that's sort of what inspired me), and thus make a version that uses the food added by this mod, but for some reason, I can't. It basically goes like this Scriptname conjurebread extends activemagiceffect Potion Property Bread AutoPotion Property Water AutoPotion Property Soup AutoPotion Property Vegetables AutoPotion Property Meat AutoPotion Property Wine AutoPotion Property Dessert Auto Event OnEffectStart(Actor akTarget, Actor akCaster) Game.GetPlayer().AddItem(Bread) Game.GetPlayer().AddItem(Water) Game.GetPlayer().AddItem(Soup) Game.GetPlayer().AddItem(Vegetables) Game.GetPlayer().AddItem(Meat) Game.GetPlayer().AddItem(Wine) Game.GetPlayer().AddItem(Dessert)EndEvent I then change the values of each item depending on spell rank. Pretty basic, I suppose. However, when I set the value to e.g. RND_FlagonWater, nothing happens. Data activated is skyrim.esm, realistic needs and diseases, and my own mod. I can add any item from the base game no problem. Thanks in advance, I've already learned a lot from the community. Link to comment Share on other sites More sharing options...
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