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Need Help in new mod


rubenp

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Posted

helo im making a new mod for oblivion SI im making a new land whith some creatures and one quest that includes a huge fort with a new armor and weapon, well its more a quest to make it harder to get the armor and funnier but im geting trouble makind the door to that place :wallbash: :ermm:

 

can anyone help me? :thanks:

 

- ->rubenp<- -

Posted

Okay, for future reference when posting, oyu will get alot more answers if you use decent capitalization and punctuation. Now, let's see if I can decipher this post...

 

It sounds like you are having trouble linking the door from the SI worldspace to the new one you created wherever the "place" is. Yes? well, in that case, pick the doors you wan from static/doors and orient them in the SI worldspace and your place the way you want them to appear. The, give them reference names (in the dialogue that pops up when you double click the door in the Render window, fill in the top blank line) and hit okay. Then, go to the door i the SI worldspace (double click) and choose the "Teleport" tab. Under worldspace (or something), choose your place's interior cell, then under reference choose the name of your door (should be the only one). Hit okay, then move the block things that appear at each end. For some reason, they appear inside the door. Remember, rotate it so that the purple thing on the door is the way you want the player facing when he/she comes through the door. The end.

 

Oh, and if I totally misunderstood you, it is for the aforementioned reason. Please use good grammar.

Posted
  Triforce1 said:
Okay, for future reference when posting, oyu will get alot more answers if you use decent capitalization and punctuation. Now, let's see if I can decipher this post...

 

It sounds like you are having trouble linking the door from the SI worldspace to the new one you created wherever the "place" is. Yes? well, in that case, pick the doors you wan from static/doors and orient them in the SI worldspace and your place the way you want them to appear. The, give them reference names (in the dialogue that pops up when you double click the door in the Render window, fill in the top blank line) and hit okay. Then, go to the door i the SI worldspace (double click) and choose the "Teleport" tab. Under worldspace (or something), choose your place's interior cell, then under reference choose the name of your door (should be the only one). Hit okay, then move the block things that appear at each end. For some reason, they appear inside the door. Remember, rotate it so that the purple thing on the door is the way you want the player facing when he/she comes through the door. The end.

 

Oh, and if I totally misunderstood you, it is for the aforementioned reason. Please use good grammar.

 

 

sorry about the grammar its that im not english im portuguese :biggrin: and thanks for the "lesson" :thumbsup: :thanks: :thanks: :thanks:

Posted
Glad to help. And Portugese? I must apologize. Also, I noticed you had another thread about the Hashshashin's Armor for Assassin's Creed. You can find that here.

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