hexef Posted November 18, 2017 Share Posted November 18, 2017 So, there's this UI component that shows the name of the item/NPC under your crosshair within the "activation" distance. It's UI path is the following: "HudMainMenu/Info/justify_center_text". My script makes that component invisible under certain conditions, and also injects a custom component, let's call it "ChangedName", inside "HudMainMenu/Info", which copies most of the traits of "HudMainMenu/Info/justify_center_text". It's basically a new sibling of "justify_center_text", if I understand this concept correctly. This is the exact raw XML of the new "ChangedName" component, injected under a MenuMode 4 block's GetGameRestarted condition, through JIP's InjectUIComponent: <text name="ChangedName"> <x> <copy src="sibling(justify_center_text)" trait="x" /> </x> <y> <copy src="sibling(justify_center_text)" trait="y" /> </y> <justify> <copy src="sibling(justify_center_text)" trait="justify" /> </justify> <font> <copy src="sibling(justify_center_text)" trait="font" /> </font> <systemcolor> <copy src="sibling(justify_center_text)" trait="systemcolor" /> </systemcolor> <string> <copy src="io()" trait="string" /> </string> </text> In game, the new "ChangedName" component seems to have copied most of the traits of "justify_center_text" properly, with the exception of the "y" trait. I have no idea why is this happening, and it's frustrating beyond belief. If I check the X coordinate of both elements in-game using GetUIFloat, it returns the same coordinates for both "justify_Center_text" and "ChangedName", which are 160. But the Y coordinate has different results, 0 for "justify_center_text" and 65 for "ChangedName". Where the hell would that 65 be coming from? Link to comment Share on other sites More sharing options...
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