ArJed Posted November 25, 2017 Share Posted November 25, 2017 Specify - crouching (sit) ? Try: [sFXGame.SFXGameModeDefault]Bindings=( Name="C", Command="set SFXPawn_Player bWantsToCrouch true | set SFXPawn_Player bWantsToCrouch false" )ORBindings=( Name="C", Command="set SFXPawn_Player bWantsToCrouch true | OnTap 0.3 set SFXPawn_Player bWantsToCrouch false" ) Check details about OnRelease and OnTap commands in:Mass Effect 3 Console Commands ME3http://social.biowar...m/project/8334/ Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted November 25, 2017 Author Share Posted November 25, 2017 Specify - crouching (sit) ? Try: [sFXGame.SFXGameModeDefault]Bindings=( Name="C", Command="set SFXPawn_Player bWantsToCrouch true | set SFXPawn_Player bWantsToCrouch false" )ORBindings=( Name="C", Command="set SFXPawn_Player bWantsToCrouch true | OnTap 0.3 set SFXPawn_Player bWantsToCrouch false" ) Check details about OnRelease and OnTap commands in:Mass Effect 3 Console Commands ME3http://social.biowar...m/project/8334/Bindings=( Name="C", Command="set SFXPawn_Player bWantsToCrouch true | OnTap 0.2 set SFXPawn_Player bWantsToCrouch false" ) Works well, I asked mainly because I was unsure if there was a toggle function. They almost need else/ else if function in the darn button commands LOL if not crouch then crouch if crouch then uncrouch. LOL Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted November 25, 2017 Author Share Posted November 25, 2017 I forgot I have another question is damageai the damage you do to them or the damage they do to you? damagehenc should be what damage teamates output right? I get simple things reversed so easily >< Link to comment Share on other sites More sharing options...
ArJed Posted November 26, 2017 Share Posted November 26, 2017 Damage=(X=0.0,Y=0.0) // of gun, used by player //DamageAI=0.0f // of gun, used by AI //DamageHench=0.0f // of gun, used by squadmates // Damage=(X=100.0,Y=100.0)1.0f = 100%DamageAI=0.7f = 70%Result: DamageAI=(X=70.0,Y=70.0) Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted November 26, 2017 Author Share Posted November 26, 2017 Damage=(X=0.0,Y=0.0) // of gun, used by player //DamageAI=0.0f // of gun, used by AI //DamageHench=0.0f // of gun, used by squadmates // Damage=(X=100.0,Y=100.0)1.0f = 100%DamageAI=0.7f = 70%Result: DamageAI=(X=70.0,Y=70.0)Thanks I swear everything in my head gets jumbled around >< Link to comment Share on other sites More sharing options...
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