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All brains for Rex.


Cruzwindt

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Hi, I would like to ask if someone could make a mod for Rex so he can get all the perks with one of the brains ? I'm that kind of player that like to have all the perks and not having to decide between one or another, like with the ED-E mod that gives him all the perks no matter if you give him to the Brotherhood or the Followers. I've already seen the other mods, but none is of my liking, since even if I can change Rex's Brains I would still have only one perk at a time.

Edited by Cruzwindt
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Hi, I would like to ask if someone could make a mod for Rex so he can get all the perks with one of the brains ? I'm that kind of player that like to have all the perks and not having to decide between one or another, like with the ED-E mod that gives him all the perks no matter if you give him to the Brotherhood or the Followers. I've already seen the other mods, but none is of my liking, since even if I can change Rex's Brains I would still have only one perk at a time.

Yeah, I would think that would be pretty easy. Your just looking at a quick cheat, not some quest to combine all the brains?

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Hi, I would like to ask if someone could make a mod for Rex so he can get all the perks with one of the brains ? I'm that kind of player that like to have all the perks and not having to decide between one or another, like with the ED-E mod that gives him all the perks no matter if you give him to the Brotherhood or the Followers. I've already seen the other mods, but none is of my liking, since even if I can change Rex's Brains I would still have only one perk at a time.

Yeah, I would think that would be pretty easy. Your just looking at a quick cheat, not some quest to combine all the brains?

 

Yep pretty much what I'm asking for. I suppose some people would like a quest, but that's not me. Would be great if you could do it.

Edited by Cruzwindt
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Yep pretty much what I'm asking for. I suppose some people would like a quest, but that's not me. Would be great if you could do it.

So if your not looking for a quest, you can add all the perks right through the console I would think. Enter "0010d8df.addperk 0017b790" for blood of the legion, teh first number is Rex's refID, the second number is the perk.

I'm having trouble finding the baseIDs for the other perks though since they aren't listed in the wiki. Let me do a bit of research and get back to you.

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Ugh, finally found them. None are actually perks, just result scripts. Here are the pertinent lines;

 

Rey;
RexRef.ModActorValue MeleeDamage 5
RexRef.ModActorValue UnarmedDamage 5
ShowMessage RexDamageIncreaseMsg

Lupa;
RexRef.AddSpell RexBloodLegion
ShowMessage RexHealthIncreaseMsg

Violetta;
float RexSpeed
set RexSpeed to RexRef.GetAV SpeedMult
set RexSpeed to (RexSpeed*1.5)
RexRef.SetAV SpeedMult RexSpeed
ShowMessage RexSpeedIncreaseMsg
You can just enter in Rey and Lupa's right into the console.

for Violetta there are some variables being set, but I don't think you can declare them in the console the same way you can a script. But give a shot. Or if you don't have access to teh console let me know and I'll write off a script with all of it in there and pack it into a mod for you.

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Ugh, finally found them. None are actually perks, just result scripts. Here are the pertinent lines;

 

Rey;
RexRef.ModActorValue MeleeDamage 5
RexRef.ModActorValue UnarmedDamage 5
ShowMessage RexDamageIncreaseMsg

Lupa;
RexRef.AddSpell RexBloodLegion
ShowMessage RexHealthIncreaseMsg

Violetta;
float RexSpeed
set RexSpeed to RexRef.GetAV SpeedMult
set RexSpeed to (RexSpeed*1.5)
RexRef.SetAV SpeedMult RexSpeed
ShowMessage RexSpeedIncreaseMsg
You can just enter in Rey and Lupa's right into the console.

for Violetta there are some variables being set, but I don't think you can declare them in the console the same way you can a script. But give a shot. Or if you don't have access to teh console let me know and I'll write off a script with all of it in there and pack it into a mod for you.

 

Yikes, didn't thought modifying Rex's stats would involve so much coding.

Question, cuz I have no idea of about this subject, if I put that script into a bat, and then go into the game and activate that bat, it would have the same result as adding the 3 perks?

 

 

EDIT: I tried adding the perk of the legion with the console. It doesn't work, it says script error.

Edited by Cruzwindt
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Ok sorry for the double posting. I decided the easiest way to go is with the GECK. So I'm modding the only perk of Rex I can find there that's the blood of the legion to add the effects of the other perks.

Now, with Faithful protector I've got no problem, but what magnitud do I use to modify Rex's speed into the Violet perk ?

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EDIT: I tried adding the perk of the legion with the console. It doesn't work, it says script error.

Yeah, I gleaned that from teh wiki, but it's not a real perk, just a effect, so the addPerk doesn't work with it.

 

So I'm modding the only perk of Rex I can find there that's the blood of the legion to add the effects of the other perks.

Now, with Faithful protector I've got no problem, but what magnitud do I use to modify Rex's speed into the Violet perk ?

They really aren't perks per se, they'r actually those specific lines of code (plus many perks won't function on a npc) and a message, but to get the same effect it's 1.5 as per the code under Violet.

 

set RexSpeed to (RexSpeed*1.5)
So if your doing it in geck, and say Rex's Speed Mult is 100 (most critters/npcs are), edit it to 150.
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EDIT: I tried adding the perk of the legion with the console. It doesn't work, it says script error.

Yeah, I gleaned that from teh wiki, but it's not a real perk, just a effect, so the addPerk doesn't work with it.

 

So I'm modding the only perk of Rex I can find there that's the blood of the legion to add the effects of the other perks.

Now, with Faithful protector I've got no problem, but what magnitud do I use to modify Rex's speed into the Violet perk ?

They really aren't perks per se, they'r actually those specific lines of code (plus many perks won't function on a npc) and a message, but to get the same effect it's 1.5 as per the code under Violet.

 

set RexSpeed to (RexSpeed*1.5)
So if your doing it in geck, and say Rex's Speed Mult is 100 (most critters/npcs are), edit it to 150.

 

Thanks I'll do that, still, I've got another problem, I can only alter that stat with the GECK, but I can't find damage threshold, nor change damage value. So I'm still short one. Sorry to bug, but I've not used the GECK before and it's not as intuitive as I thought it would be.

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Thanks I'll do that, still, I've got another problem, I can only alter that stat with the GECK, but I can't find damage threshold, nor change damage value. So I'm still short one. Sorry to bug, but I've not used the GECK before and it's not as intuitive as I thought it would be.

Rex levels with teh player so some stats are dependent on level. The labels health and attack damage disappear when PC level Mult is ticked. You can still edit them even though the labels aren't visible, however there is a multiplier involved (by level). But he has a actor effect called RexDT that is set at 10 and you can change the magnitude to whatever you want to increase dt.

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