jayr848 Posted November 19, 2017 Share Posted November 19, 2017 EXTRA GUARDS SE Hey folks, after a bit of a break for me, EXTRA GUARDS SE is now available. Link below: https://www.nexusmods.com/skyrimspecialedition/mods/13535/? This mod adds non-CW involved guards to all holds towns, mills, farms, and some mines. They wear their hold armor at all times. If you play with OBIS, creature adding mods, higher enemy levelling mods, etc, then this mod is for you. The guards stay and return to their posts to reduce resources on the game. I kept patrolling off the table for this reason. When a dragon attacks a town, it now doesn't end in a total guard massacre. I have aggressive patches, to make my guards hostile to all bad factions. This means they will attack bandits, bears, vampires, etc. on site. If you have NPC adding mods like the Populated series, my guards will protect them from attacks no matter what faction they are in. The full versions and all patches are currently available. Lite versions are still being worked on. This is not a simple port. I went into each worldspace (There's almost 500 guards, so that's a lot of worldspaces) and moved guards that were obstructed by the new shrubs and whatnot. Why oh why did they add this stuff? Sigh... jayr848 (not dead yet) Link to comment Share on other sites More sharing options...
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