Darnexx Posted November 19, 2017 Share Posted November 19, 2017 So, I wanted to make my first Follower with red Skin. Apparently only his Body is red, the head isn't. I did Imported the "npc" created by using console command "spf". Pressed CTRL + F4 in CK.I did everything I could think of, and the head still won't turn red.. :/ I'm hoping you guys may can help me. Left is an example how he should look, and right is the follower so far. Link to comment Share on other sites More sharing options...
Darnexx Posted November 19, 2017 Author Share Posted November 19, 2017 Just noticed that RaceMenu export created an dds file, which is red! Now I just need to figure out WHERE to put this one in CK. Link to comment Share on other sites More sharing options...
Levionte Posted November 20, 2017 Share Posted November 20, 2017 (Data\textures\actors\character\FaceGenData\FaceTint\PluginName.ESP\) Replace the one that's in there that was generated when you exported the face geometry (ctrl + f4). Link to comment Share on other sites More sharing options...
Darnexx Posted November 20, 2017 Author Share Posted November 20, 2017 (Data\textures\actors\character\FaceGenData\FaceTint\PluginName.ESP\) Replace the one that's in there that was generated when you exported the face geometry (ctrl + f4).Yes, I found that out yesterday. :D I'm so happy X'D Thank you anyways. :3 Link to comment Share on other sites More sharing options...
Niborino9409 Posted November 23, 2017 Share Posted November 23, 2017 (edited) That could get overwritten each time you open the esp though. In my standalone follower I entered the texture paths directly into the facegen head mesh. But even that gets overwritten so I keep 3 back-up heads in a separate folder just for this hehe Not sure which one is the better way though. Can't you just color him red like Inigo is blue? I've never used anything from racemenu though so I don't know how those work, Inigo uses a vanilla head though. Edited November 23, 2017 by Niborino9409 Link to comment Share on other sites More sharing options...
Darnexx Posted November 23, 2017 Author Share Posted November 23, 2017 That could get overwritten each time you open the esp though. In my standalone follower I entered the texture paths directly into the facegen head mesh. But even that gets overwritten so I keep 3 back-up heads in a separate folder just for this hehe Not sure which one is the better way though. Can't you just color him red like Inigo is blue? I've never used anything from racemenu though so I don't know how those work, Inigo uses a vanilla head though.What do you mean by "coloring" like painting over his skin? :D Link to comment Share on other sites More sharing options...
Niborino9409 Posted November 23, 2017 Share Posted November 23, 2017 (edited) No, you can set the skintone in the CK. Like I made a totally yellow argonian like that. He was very fancy. In the CK you can input any color you want for the skintone on npc's. You're not limited to only what the in-game menu has. But if regular Ctrl + F4 doesn't work on this guy then that won't work either. :sad: Make his skin red would've been a better way to put it than "color" :tongue: Edited November 23, 2017 by Niborino9409 Link to comment Share on other sites More sharing options...
Darnexx Posted November 23, 2017 Author Share Posted November 23, 2017 No, you can set the skintone in the CK. Like I made a totally yellow argonian like that. He was very fancy. In the CK you can input any color you want for the skintone on npc's. You're not limited to only what the in-game menu has. But if regular Ctrl + F4 doesn't work on this guy then that won't work either. :sad: Make his skin red would've been a better way to put it than "color" :tongue:Ah, well that's what I actually, kinda did. Since the file I made ingame set the skincolor to red by its own. :) Only the head was the problem. xD Link to comment Share on other sites More sharing options...
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