gdarknight Posted June 9, 2008 Share Posted June 9, 2008 I'm making an exploding body finishing move spell, but I want more ambiance and control of the environment. I suck at exteriors/interiors and would appreciate someone making an Oblivion type arena. :thanks: Link to comment Share on other sites More sharing options...
tyreil829 Posted June 9, 2008 Share Posted June 9, 2008 like the one of the Nercomancer skills? coprse explotion? Link to comment Share on other sites More sharing options...
gdarknight Posted June 10, 2008 Author Share Posted June 10, 2008 like the one of the Nercomancer skills? coprse explotion? In truth, I never played the game. I'm working of descriptions from others. But basically the plan is.... You cast a fireball at your opponent. Instantly you are teleported to the Oblivion "arena". Your opponent stiffens and catches on fire, while a column of fire builds up from the ground. After a few seconds, there is a large explosion where your opponent is turned into flying, flaming body parts. You then return to your previous location. Link to comment Share on other sites More sharing options...
Vagrant0 Posted June 10, 2008 Share Posted June 10, 2008 like the one of the Nercomancer skills? coprse explotion? In truth, I never played the game. I'm working of descriptions from others. But basically the plan is.... You cast a fireball at your opponent. Instantly you are teleported to the Oblivion "arena". Your opponent stiffens and catches on fire, while a column of fire builds up from the ground. After a few seconds, there is a large explosion where your opponent is turned into flying, flaming body parts. You then return to your previous location.Um... That makes no sense, and would be kinda pointless since it would essentially be an instant kill, and you would lose anything which was on that opponent. And even if that was what you were after, why bother with the teleporting bit? Link to comment Share on other sites More sharing options...
gdarknight Posted June 10, 2008 Author Share Posted June 10, 2008 like the one of the Nercomancer skills? coprse explotion? In truth, I never played the game. I'm working of descriptions from others. But basically the plan is.... You cast a fireball at your opponent. Instantly you are teleported to the Oblivion "arena". Your opponent stiffens and catches on fire, while a column of fire builds up from the ground. After a few seconds, there is a large explosion where your opponent is turned into flying, flaming body parts. You then return to your previous location.Um... That makes no sense, and would be kinda pointless since it would essentially be an instant kill, and you would lose anything which was on that opponent. And even if that was what you were after, why bother with the teleporting bit? I just thought moving to the other cell would add ambiance. As for the exploding body...request for the spell in Diablo 2 expansion cinematic. The spell would be a power to compensate for instant kill, and I could have the inventory dropped on the ground. I'm not locked down on this one, and open to more suggestions. Link to comment Share on other sites More sharing options...
tyreil829 Posted June 10, 2008 Share Posted June 10, 2008 diablo 1 did have a similer skill i think or spell but i only got diablo 2 sorry! Link to comment Share on other sites More sharing options...
lolassassin101 Posted June 10, 2008 Share Posted June 10, 2008 on youtube there is vid showing a mod that gives you a spel and the taget npc ends up holding thier stomach before BLAM! the legs go one way thier boady another and the arms and head fly in other directrections Link to comment Share on other sites More sharing options...
dra6o0n Posted June 10, 2008 Share Posted June 10, 2008 I doubt that kind of spell exist in the actual gameplay of diablo2, but cinematical spells seems odd to use, not only that, but uses up alot of resources too. Link to comment Share on other sites More sharing options...
gdarknight Posted June 11, 2008 Author Share Posted June 11, 2008 I'll have to search for the YouTube vid and mod. As for the cinematics, that is where the spell was seen in Diablo 2. I can make a normal use version that is not resource intensive.That was another reason for the "arena" cell, to reduce the number of processes in the active cell at the time of the spell. Link to comment Share on other sites More sharing options...
lolassassin101 Posted June 12, 2008 Share Posted June 12, 2008 well if you find it and if ya do please link :) Link to comment Share on other sites More sharing options...
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