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Posted

For some reason my GAD function has been messed up :/ it worked perfectly one moment, then now my characters just run on the spot even though I have GAD set to true? Anyone knows what could be causing this?

Posted

Without more information I can give you only a general response. (GAD) animations usually get messed up if they are combined with certain types of animations. Some animations can not be combined successfully.

Heavy manipulation of a gad animation (blending with another animation, split, weight, speed or a combination of these adjustments) can lead to unpredictable behaviour as well.

It can all work perfectly during the same session until an update of the data is triggered (by you or the toolset).

 

In case it is all much simpler and you could exclude these reasons:

Are the mandatory key frames still where you have set them when you reopen the cutscene? (best to check after a toolset restart)

I recommend to check if there are any additional key frames in the cutscene which may interfere. (could have been set by the toolset after a failed automatic adjustment or could be overlooked leftovers of your work.)

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