jack254 Posted March 15, 2012 Share Posted March 15, 2012 (edited) Ok, I have begun this. My problem is that i only have experience with texturing and the cs... Modeling scares the crap out of me. What i have done so far: Made Ebony, steel and iron versions of iron,steel and nordic hero weapons. I have experimented with Red (like the tribunal royal guard armor) and elven metal and i am going to make silver/addamantium , Orichalum and bronze versions. I want to do the same for armours, although this is more difficult with the amount of detail in the textures. i have made Ebony jewelry. (which should use the same gems as the silver ring) Anyway- What i need models For.. (Some kind of basic texture for me to work on would be good too... Make metal a steel colour and preferably possition the texture on the model so that it's easy to do many reskins. ) vanilla armour modifications- Minus pauldrons/arms or with different pauldrons and With occasional extra bits. - New armour STYLES that have been in past games (like Bloodmoon/morrowind's various nordic armours) and fit in skyrim ( a lot of dumner stuff would fit in skyrim, seeing as how there are many refugees.some redguard//orc/imperial armours/weapons would do well too) New mage robes and clothesNew staffsExtra weapons that look practical. Jewelry. Armours and weapons and robes which Would just "fit" in with the world. Nothing over the top and unwearable (huge pauldrons and no body piece comes to mind) http://www.uesp.net/wiki/Skyrim:Concept_Arthttp://www.uesp.net/wiki/Morrowind:Concept_Art Edited March 15, 2012 by jack254 Link to comment Share on other sites More sharing options...
Moraelin Posted March 16, 2012 Share Posted March 16, 2012 (edited) Well, you can use any of my stuff if you can live with my unwraps, which admittedly are an abomination unto nature ;) Or generate your own unwraps. Most so far are based on historical weapons, with the notable exception of the overlord axes which are more like game-sized than RL-sized, though even there at least two of the one-handers could realistically work as cavalry axes. A bit heavy and slow, but with a hollow shaft it would be at least possible to swing. The rest, well, were practical enough for real soldiers and some of them, e.g., the voulges, not just realistically possible to make in the game, but even historically possible to make by your average village smith, in between hammering ploughshares and horseshoes. I think lore is also decently enough covered, if one considers the variety of weapons that existed since Arena and Daggerfall. E.g., I'm pretty sure Arena had dai-katana (odachi), katana, wakizashi and tanto in every metal, so even oriental weapons are canon-friendly. And Morrowind IIRC had polearms, or at least the ordinator in that concept art page is clearly holding a glaive. Edited March 16, 2012 by Moraelin Link to comment Share on other sites More sharing options...
jack254 Posted March 16, 2012 Author Share Posted March 16, 2012 Yes, To be honest i think that since oblivion the elder scrolls is becoming "to western". I liked Morrowind's designs on orcish,daedric and glass armour (and dwemer structures) Much more than any subsequent design... Oriental weapons and armour are good :) . Link to comment Share on other sites More sharing options...
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