Jump to content

Creation kit 2.0 water lod help


shadowdef

Recommended Posts

I hate to necro this threat but nearly a week later and I'm still unable to generate Distant water LOD. To recap I can generate the LOD for the world space it's self no problem. But it's the LOD out side of my world space that just does not generate. So picture a -32 -32 by 28 28 square..ish world space. All of the LOD inside of those dimensions work, but past that there's nothing it just cuts off.

 

I've been unable to find anyone with this problem other then my self, I tired disabling all of my mods to see if this was mod related but it does not appear to be related to any mods I'm running.

 

Edit added picture

 

Picture:http://steamcommunit.../?id=1207862044 http://community.edgecast.steamstatic.com/public/images/skin_1/ico_external_link.gif

 

Edit update: I've changed the world space size to -64 -64 64 64 using the region editor in order to experiment.

Link to comment
Share on other sites

There are no LOD files for quads outside of +/-32 cells range, seems to be a bug on OScape. When you run it, on the Preview tab it shows you the extracted heightmap cells size, right now it shows -32; -32; 28; 28 for ValeIsland despite worldspace being larger in esp. So you don't even need to generate LOD and test in game until these numbers are correct, it won't work.

 

Try to generate terrain LOD with CK instead.

 

Or maybe trick OScape into picking up the real worldspace bounds, for example by adding some flat landscape under the water using CK in boundary cells (-32, -32) and (31, 31).

Edited by zilav
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...