shadowdef Posted November 29, 2017 Author Share Posted November 29, 2017 I hate to necro this threat but nearly a week later and I'm still unable to generate Distant water LOD. To recap I can generate the LOD for the world space it's self no problem. But it's the LOD out side of my world space that just does not generate. So picture a -32 -32 by 28 28 square..ish world space. All of the LOD inside of those dimensions work, but past that there's nothing it just cuts off. I've been unable to find anyone with this problem other then my self, I tired disabling all of my mods to see if this was mod related but it does not appear to be related to any mods I'm running. Edit added picture Picture:http://steamcommunit.../?id=1207862044 http://community.edgecast.steamstatic.com/public/images/skin_1/ico_external_link.gif Edit update: I've changed the world space size to -64 -64 64 64 using the region editor in order to experiment. Link to comment Share on other sites More sharing options...
zilav Posted November 29, 2017 Share Posted November 29, 2017 Upload your plugin. Link to comment Share on other sites More sharing options...
shadowdef Posted November 29, 2017 Author Share Posted November 29, 2017 I uploaded it to Skyrim nexus because I'm not ready to upload it to Skyrim SE nexus, you'll need to download it manually. I included all of the files I generated just in case you wanted to take a look at those, thanks again for the help. Uploaded under miscellaneous as Frostros castle https://www.nexusmods.com/skyrim/mods/42758? Link to comment Share on other sites More sharing options...
zilav Posted November 30, 2017 Share Posted November 30, 2017 (edited) There are no LOD files for quads outside of +/-32 cells range, seems to be a bug on OScape. When you run it, on the Preview tab it shows you the extracted heightmap cells size, right now it shows -32; -32; 28; 28 for ValeIsland despite worldspace being larger in esp. So you don't even need to generate LOD and test in game until these numbers are correct, it won't work. Try to generate terrain LOD with CK instead. Or maybe trick OScape into picking up the real worldspace bounds, for example by adding some flat landscape under the water using CK in boundary cells (-32, -32) and (31, 31). Edited November 30, 2017 by zilav Link to comment Share on other sites More sharing options...
shadowdef Posted November 30, 2017 Author Share Posted November 30, 2017 Good to know, I'll start looking for other methods to generate LOD. I might be able to use the original CK to generate it the LOD. Once I figure this out I'll post it here for anyone else who might run into this problem, thanks for the help. Link to comment Share on other sites More sharing options...
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