citronblood Posted November 22, 2017 Share Posted November 22, 2017 Hi all, Just been trying me hand at modding, and ran into a bit of a bind. So I wanted to create a clutter item, so think a cheese wheel or an apple or a sack of flour, and change its model to a character model. So maybe a goat or a mudcrab. This way, you can kind of get the illusion of having a carcass of the animal. The thing is however, I can't simply make a new item in the CK and slap on the goat model I extracted from the Skyrim BSA, it doesn't work, even if I load the mod it just shows up as a static goat model with no collision and can't be picked up. I looked a bit further into the goat model and I realize that is separated into the goat.nif file and the skeleton file. The skeleton file apparently holds all the collision data, while the goat model is just a model with no animations or anything. I'm wondering now whether there is some way for me to merge the two files together and create a model that can be used a clutter model with all the physics required? Cheers Link to comment Share on other sites More sharing options...
Deleted3897072User Posted November 22, 2017 Share Posted November 22, 2017 You need to make it into a ground object, if you want to be able to pick it up. Look at some _gnd nif's to see how it works. Link to comment Share on other sites More sharing options...
citronblood Posted November 23, 2017 Author Share Posted November 23, 2017 Thanks for the reply. I'm not very familiar with models and stuff at all, but I'll give it a shot. By ground objects, are we looking at clutter objects like pots and baskets? Link to comment Share on other sites More sharing options...
Deleted3897072User Posted November 24, 2017 Share Posted November 24, 2017 Yes, they would do, You will need to be able to edit nif files and you can't do that in the CK. You need a program called NifSkope and you need the version called NifSkope 2.0 Pre-Alpha 6 to be able to work on SSE nifs. However, turning a creature model into a clutter model, which you are trying to do, is not easy and you may have difficulty finding tutorials to help you understand what to do. I have succeeded in doing it, but not reliably and I'm not confident that I could teach you myself. Maybe there is someone else out there? Link to comment Share on other sites More sharing options...
Deleted3897072User Posted November 24, 2017 Share Posted November 24, 2017 Having said that, you might be able to do it in Bodyslide and not need NifSkope. I'm trying out an idea. I'll report back later. Link to comment Share on other sites More sharing options...
Deleted3897072User Posted November 24, 2017 Share Posted November 24, 2017 Yes, it is quite easy in BodySlide Outfit Studio. Import your nif into Outfit Studio, then for each mesh, clear the Skinned flag in Properties>Meshes and Reset the Partition(s). Export to nif with a new name and you're done. You have a model that can be used for a new clutter object that you create in the CK. Link to comment Share on other sites More sharing options...
citronblood Posted November 25, 2017 Author Share Posted November 25, 2017 Ok let me give that a shot! Thanks so much! Link to comment Share on other sites More sharing options...
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