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CK Item Physics


citronblood

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Hi all,

 

Just been trying me hand at modding, and ran into a bit of a bind.

 

So I wanted to create a clutter item, so think a cheese wheel or an apple or a sack of flour, and change its model to a character model. So maybe a goat or a mudcrab. This way, you can kind of get the illusion of having a carcass of the animal.

 

The thing is however, I can't simply make a new item in the CK and slap on the goat model I extracted from the Skyrim BSA, it doesn't work, even if I load the mod it just shows up as a static goat model with no collision and can't be picked up.

 

I looked a bit further into the goat model and I realize that is separated into the goat.nif file and the skeleton file. The skeleton file apparently holds all the collision data, while the goat model is just a model with no animations or anything.

 

I'm wondering now whether there is some way for me to merge the two files together and create a model that can be used a clutter model with all the physics required?

 

Cheers

 

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Yes, they would do, You will need to be able to edit nif files and you can't do that in the CK. You need a program called NifSkope and you need the version called NifSkope 2.0 Pre-Alpha 6 to be able to work on SSE nifs. However, turning a creature model into a clutter model, which you are trying to do, is not easy and you may have difficulty finding tutorials to help you understand what to do. I have succeeded in doing it, but not reliably and I'm not confident that I could teach you myself. Maybe there is someone else out there?

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