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Skyrim - A game for tourists?


Waller91

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Digressing in the middle of your point, is like walking away in the middle of a conversation.

 

In the middle of the point? And if conversations would look like what you've said earlier instead of being fluent, it would truly be the end of free and independent thinking. How many times, when you talk with your friends, you never change a topic, and the moment you've exhausted it, you say "goodbye" to them?

 

You probably also fail to see various functions of the digressions in the literature and speech, or at least you don't indicate otherwise by that ridiculously simplified opinion presented here.

 

Not to mention that it was actually somewhat on topic, just from another point of view. Oh well.

 

You took my quote completely out of context...So that's dumb on your part. What I said was, ""It might as well be called, "Come in and share your opinions. And if anyone disagrees? Well they are just dumb and worthless."

 

I figured as much as you tried to be ironic, though failed by simplification of the issue, though that quote could be applied to you as well, given how you disapprove people who don't view conversation as a linear dispute centered on only one topic.

 

^ Agree x10. As soon as I got to Windhelm, and learned about the Grey Quarter, Morrowind was my first thought...I wish I could have played Morrowblivion when I attempted to try its DL from Fileplanet. And the aurora is just divine.

 

Morroblivion wasn't that great for me. The watered-down Oblivion wasn't that good basis to implement Morrowind in it, and the moment Ordinator in Vivec, who should be insulting and threatening me said that cheerful Radiant "Whats going on with you?" absolutely killed it for me.

 

From what I've read, im thinking that the first DLC launch will be completely in-game alterations.

 

So at first they are selling watered and dumbed-down, bugged Beta version of Skyrim, and then they are forcing you to PAY for what should be in the game that was in developement in the first place?!

 

And yet they still won't beat those BioWare crooks that basically slap their SW:TOR customers across the face with their treatment. How terrible is that?

 

OH - Sorry to break it to you, but you digressed from the topic - by your opinion, that makes you completely irrelevant and disrespectful to the posters :biggrin:

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n the middle of the point? And if conversations would look like what you've said earlier instead of being fluent, it would truly be the end of free and independent thinking. How many times, when you talk with your friends, you never change a topic, and the moment you've exhausted it, you say "goodbye" to them?

 

You probably also fail to see various functions of the digressions in the literature and speech, or at least you don't indicate otherwise by that ridiculously simplified opinion presented here.

 

Not to mention that it was actually somewhat on topic, just from another point of view. Oh well.

 

Quote

You took my quote completely out of context...So that's dumb on your part. What I said was, ""It might as well be called, "Come in and share your opinions. And if anyone disagrees? Well they are just dumb and worthless."

 

 

I figured as much as you tried to be ironic, though failed by simplification of the issue, though that quote could be applied to you as well, given how you disapprove people who don't view conversation as a linear dispute centered on only one topic.

 

 

Feel better about yourself after saying that? Or did you think you would simply one-up me by trying to use big words and sound sophisticated? Really you just sound pretentious, and immature. This whole "trying too hard" thing is just coming across as needy...And I think your're better than that. Regardless of your feelings towards me, I did nothing but agree with peoples' posts, and reply in a positive manor. You, however, have literally taken a piss out of it by feeling the need to apply some sort of dominance on others by picking apart their words and trying to use them against them. You also couldnt have just said something positive on my last reply towards you, which was ON topic and in no way offensive. Instead, just a bunch of "blah blah blah, Im a troll and hate everything.". <-- That quote WAS actually aimed at someone, so you cant take that one out of context. ;)

 

Regardless, this thread is dead, and therefore redundant. Cheers.

Edited by Waller_91
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I actually agree with everything that Fortunado3 has been saying. I'm an Oblivion veteran, although I've never played Morrowind. After all the hype I was severely let down when I started playing Skyrim because it was such a mixture of the Good, the Bad, and the Ugly. The developers did some things very right. The new lockpicking "minigame" is far superior, in my opinion, to the one in Oblivion, and they did away with that stupid persuasion minigame. Dual wielding, especially of spells, was a welcome addition. The crafting additions add a great deal to the game. I'm less about eye-candy than I am about playability and "reasonable realism". Bethesda fell flat on its collective face on a number of other things. The lack of a spellcrafting feature really annoyed me. What the heck happened to "Cure Disease"? My first encounter while swimming in the vicinity of a slaughterfish convinced me that nobody who works for Bethesda knows how to swim. No underwater combat? Seriously? Tell that to any Navy Seal. I'm ex-Navy -- trust me when I say that underwater combat, while a skill unto itself, is quite possible. Yeah. That blasted slaughterfish killed me because I couldn't get to land in time.I think most everyone agrees that virtually every single primary questline feels incomplete, but I really didn't expect much better from Skyrim than we had in Oblivion with regard to that.

 

That was part of the Good and part of the Bad. Now look at part of the Ugly. Skyrim has got to be the buggiest game ever released for public consumption. There are a plethora of bugs and glitches that can not only break quests but even the game, itself, and not all of them can be fixed by clever use of the console. Four of my six playthroughs were abandoned because one important quest or another was permanently bugged, including my first playthrough with no mods installed. I'm convinced that there was either zero beta-testing of this game, or the developers chose to just throw all the reports from their testers in the trash without reading them and released the game, anyway. It's far, far worse than even Oblivion about this, although I will admit, on the upside, that it seems more stable in spite of all the bugs. I said stable -- it doesn't crash as often (I've gotten two CTDs in six playthroughs). I didn't say "robust". That it definitely isn't, since the slightest thing can bring a quest to a grinding halt through no fault of the player. I've been around a long time. In fact, I'm retired from the workforce and currently enjoying my golden years. I've seen a lot of games in my time. Skyrim takes the cake where it comes to the probability that you will encounter a quest/game-breaking bug. Another part of the Ugly is the way the Bethesda forces virtually every primary quest in the game onto the player, whether the player wants to do them or not. We don't have the option to remove this stuff from our journals (or quest items like the "Unusual Gem" from our inventories), so things start getting cluttered for those of us who are ROLE-playing and not just doing every single quest because it's there. What's even worse about this is that we don't even have to DO anything to acquire these quests -- just be in the wrong place and hear the right conversation and, "plunk", there goes yet another unwanted journal entry.

 

All that said, I'm getting back on-topic. I'm not a fan of snow-capped mountain peaks and cold weather. OK, I like to look at them ... through a window while I'm sitting next to a nice, warm fire. Still, some of the regions, relative to what I've seen in other games, are breathtaking. They still aren't my favorite places in Skyrim. I think my favorite area to just "putter about" is the hot springs region in the vicinity of Riften. Next to that, the Riverwood/Whiterun area is probably, to my eyes, one of the most beautiful in all of Skyrim, although I really enjoy the scenery around Riften. These three areas are also my favorite hunting/gathering areas, and I do a lot of both. I just wish that Bethesda had implemented seasonal changes in vegetation and weather (I don't think they have), because it would be impressive to see the changes from summer to winter over the course of a year, especially in the lowlands. The night sky anywhere in Skyrim is usually beautiful, but up north, bordering the ocean, the aurora can just take your breath away. It's not really all that realistic (I've seen the aurora borealis at its best with nothing but ocean in every direction you look), but this isn't Earth, so maybe things are different. I'm also using a mod that makes the night much, much darker, so that adds to the effect -- maybe a bit too much.

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:

 

** Firstoff, sorry to the OP for the thread hijack. Just really wanted to respond to this. Will recoup a bit towards the end.

 

I'm playing through the Oblivion Shivering Isles expansion quests right now, but I've played a bit of Skyrim just to past where you defeat the 1st dragon. My computer really isn't up to the task of playing Skyrim properly and I wanted to play through Oblivion at least once since I already have it, so I've uninstalled it for now. Looks like it'll be good to wait until all of the bugs, etc. are fixed from all the complaints I've heard.

 

I dunno. On what I've played through on my initial startup I can't really say with much authority on what it'll be like, but if

its anything at all like Oblivion I might put it on the burner for a long long time.

 

Tamriel was an interesting place when I experienced it in my Daggerfall and Morrowind playthroughs. Now, it seems more a cultural/mythology simulator in Oblivion & Skyrim. Oblivion was some weird conglomeration of a Roman/medieval british empire mishmosh with entirely too much commentary and subspeak about modern day politics and lifestyle norms. It just seemed incredibly ridiculous to have female Orcs wearing medieval dresses and trying to immitate/acquire 'human' norms of beauty and fashion. The same goes for the other beast races. What made this unnoticable and maybe palatable in Morrowind was the overwhelming prescence and accessability to the Dark Elf culture and enviroment. Although there even you had the context of pre-modern european colonialism and slavery.

 

It's not just that, I mean....where's the magic?, where's 'mystery'? Everything in Bethesda ES games now seems to be about the human races and the real-world/mythological, fantasy equivalent of the human empires and cultures of the past. Its just...boring. Its so godawful boring. There doesn't seem to be any real wildlands or frontiers. Everything seems totally discovered and regulated by the empire or has a well-defined roadway not too far from it. Its not about going into the wild and discovering abandoned tombs (Even though this happens again and again in ES games, it doesn't jib with where these places are placed in-game), fortresses, evil magicians, entering totally independent lands with their own culture, rules and customs, etc.; its about political conflict, and uprisings in a single conglomerated region where everyone, even orcs and khajit dress and aspire to be the same way.

 

And beyond that there are so many things they seem NOT to be doing with the series. Longtime players I notice expect them to do 'MORE' and add 'MORE' content and features, but they add only one or two small features, hype them up then concentrate on the graphics and go heavy on the 'experience' and 'crafted enviroment BS' and expect everyone to be satsified with that. It seems as if they intentionally 'under-design' their games to hook the modder community into filling up the gaps and chinks in their games and all the while, the basic content (quests, dialogue, etc.) gets less and less with each new release. Or its probably just because they approach game-design from the business and multi-platform perspective too much. Or maybe they need some competition.

 

**Anyway, to recoup back on topic a bit. I thought the tundra valley I romped in a bit before I uninstalled (Near Whiterun? or The Pale?) was interesting. It was a nice change from all the mountains, ravines and hills of the Oblivion environs. Plenty of dry-wash riverbeds to explore and far horizons in the distance.

 

I suppose Elder Scrolls 11 (sub-titled, 'Touristville') will be just one long tourist romp (maybe with multiple branches) that autoplays or plays with minimal user input. It'll probably look incredible...but nothing will change substantially and all the merchants will know beforehand if you even think about shoplifting and scream for the guards immediately after you enter their shops...and oh yeah, since pc gaming is 'dying' (*snort*), it'll be for consoles and tablets only...hmmph...

 

I don't think I'll be able to generate more interest for Tamriel past Skyrim. They should move to another continent, reboot the series and be more inclusive of traditional CRPGing styles with the choice of multiple player-character RPGing IMO. From what I've heard, they seem to be losing their focus. When they go on and on about dual-wielding combat in a RPG, you know something is missing.

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