Jump to content

Time Release Mod


jkentmelton

Recommended Posts

Lemme see if I can ask this question correctly. Does anyone know if it would be feasible to create a quest using the Creation Kit that would change up a specific area after say five dragons were killed and then 10 dragons were killed it would change again and so on and so forth? Or are mods one of those things that a specific location must be modified and it is incapable of changing throughout the game? Sorry if this is a dumb question, but I am really new to this modding thing and am probably actually thinking way too high above my current skill level. Any help would be greatly appreciated.
Link to comment
Share on other sites

You can enable and disable initially disabled architecture and clutter objects to change an area. An example would be the towns during civil war battles. You could have the game count dragons killed to have something change, but I think you would have to set it up so that it was your custom dragons that got killed. (They would be bearing your custom scripts.) I do not see a way to have the game count randomly spawned spawnpoint dragons that spawn and are killed in a certain geographic area. So your idea is doable, but it might turn into a lot more work than you are expecting and there might be unplanned for side-effects.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...