jkentmelton Posted March 16, 2012 Share Posted March 16, 2012 Lemme see if I can ask this question correctly. Does anyone know if it would be feasible to create a quest using the Creation Kit that would change up a specific area after say five dragons were killed and then 10 dragons were killed it would change again and so on and so forth? Or are mods one of those things that a specific location must be modified and it is incapable of changing throughout the game? Sorry if this is a dumb question, but I am really new to this modding thing and am probably actually thinking way too high above my current skill level. Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
David Brasher Posted March 16, 2012 Share Posted March 16, 2012 You can enable and disable initially disabled architecture and clutter objects to change an area. An example would be the towns during civil war battles. You could have the game count dragons killed to have something change, but I think you would have to set it up so that it was your custom dragons that got killed. (They would be bearing your custom scripts.) I do not see a way to have the game count randomly spawned spawnpoint dragons that spawn and are killed in a certain geographic area. So your idea is doable, but it might turn into a lot more work than you are expecting and there might be unplanned for side-effects. Link to comment Share on other sites More sharing options...
jkentmelton Posted March 17, 2012 Author Share Posted March 17, 2012 Well, at least it is a start, I didn't even think of that though. I have something pretty epic in mind >>>IF<<< I can actually do it. Thanks for the input. Link to comment Share on other sites More sharing options...
tunaisafish Posted March 17, 2012 Share Posted March 17, 2012 Isn't number of Dragons killed a tracked stat? Link to comment Share on other sites More sharing options...
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