acidfrog Posted March 20, 2012 Author Share Posted March 20, 2012 i am either missing a very obvious flaw or there is a problem somewhere else. i seemed to of and believed i have copied it from examples point to point exactly the same...... Link to comment Share on other sites More sharing options...
kromey Posted March 20, 2012 Share Posted March 20, 2012 BSAOpt seems to work well. My recommendation is to add an alias to the quest pointing to your xmarker, and then use that alias in the script. Seems like that's the recommended way, as opposed to adding properties to the quest script. Link to comment Share on other sites More sharing options...
acidfrog Posted March 21, 2012 Author Share Posted March 21, 2012 Starting 1 compile threads for 1 files...Compiling "TIF__02002351"...C:\Program Files\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__02002351.psc(9,0): variable alias_decoratemarker is undefinedC:\Program Files\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__02002351.psc(9,21): none is not a known user-defined typeC:\Program Files\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__02002351.psc(9,36): none is not a known user-defined typeNo output generated for TIF__02002351, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on TIF__02002351 this is my error Link to comment Share on other sites More sharing options...
kromey Posted March 21, 2012 Share Posted March 21, 2012 Well, that's easy -- you don't have the alias defined (or at least, it isn't named "decoratemarker"). Double-check that under the Aliases tab in your quest, then try again. :) Link to comment Share on other sites More sharing options...
acidfrog Posted March 21, 2012 Author Share Posted March 21, 2012 yep i have. and that is its name i have only named the alias and set up its reference could that be what is wrong? Link to comment Share on other sites More sharing options...
acidfrog Posted March 21, 2012 Author Share Posted March 21, 2012 OK i do not understand scripts but possibly i do a bit more now. I have it all working how i want now. via fragment and property in player dialogue i think i am missing a diffrent page lol than what you are telling me to do i was adding an end fragment in player dialogue Link to comment Share on other sites More sharing options...
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