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Insanely frustrating mesh glitch with blender!


shadowhunterEEP

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I more or less just started moding on the pc and I started to play with blender and cut-up the ebony armor until I got this

 

 

and so i loaded it into the creation kit and it came out like this

 

 

and this

 

 

I've done everything i can think of to fix it but nothing work can someone tell me what im doing wrong (its done it to everything i export from blender)

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Open your mesh in Blender. Select the skeleton (the little blip at 0,0,0). Delete it. Save your mesh. Close Blender. Open Blender and load your skeletonless mesh. Import skeleton.nif (located at \meshes\actors\character\character assets\ in the meshes.bsa) and choose to parent it to your model. Save it again and close Blender. Open it in NifSkope and run the "Delete Bogus Nodes" auto-spell. Save it one last time and test it in-game.
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The part you want to select is literally a tiny blip. It should be named "scene root" and as previously mentioned, it's located at the coordinates x0,y0,z0. Deleting it will delete all of the other bones.

 

Be sure to save your work after it's deleted and restart Blender before importing the new skeleton.

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i fell like an idiot for asking but where is it

I can't seem to find it is it the render window? because i found something but if I delete it. it removes everything (it seems like every time i post the stupider i feel)

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Try this...

 

Press "A" to deselect all, Click the "Select" drop down in the bottom left corner and choose "By Type>Armature". This should highlight all of the bones including the root, then delete them.

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