TaIia Posted November 24, 2017 Share Posted November 24, 2017 I remember a mod for Oblivion that made the windows transparent, so you could see outside. I don't know if that's possible with Skyrim, but if it is, it would be a really cool. Link to comment Share on other sites More sharing options...
Stephen999 Posted November 24, 2017 Share Posted November 24, 2017 I remember a mod for Oblivion that made the windows transparent, so you could see outside. I don't know if that's possible with Skyrim, but if it is, it would be a really cool. yes it was called immersive interiors great mod . :) Link to comment Share on other sites More sharing options...
nightscrawl Posted November 24, 2017 Share Posted November 24, 2017 If you read through the description of Immersive Interiors, it says that it requires the All Natural weather mod, which includes transparent window meshes. With All Natural, you see a void outside, since it was designed as a lighting mod. Immersive Interiors lets you see the actual surroundings. I haven't played Oblivion, so I don't know how it's designed, or how those mods work. However, Skyrim's interiors are all separate cells. For example, the interior of Breezehome is just floating in a void, not present in the world. I'm not sure if this would be doable with the way Skyrim is set up. Perhaps with a similar method to Open Cities, but you'd have to ask Arthmoor about that. Link to comment Share on other sites More sharing options...
Moksha8088 Posted November 25, 2017 Share Posted November 25, 2017 Shezrie's Old Hroldan mod makes good use of being able to see through the windows. Link to comment Share on other sites More sharing options...
crazylion Posted November 26, 2017 Share Posted November 26, 2017 HiIn Oblivian they just copied the worldspace surounding into the "interior cell" - its simple but requires a lot of work and one side effect was - you never saw any npc walking outside in the streets Of course for Skyrim you can bring the interior cell into the worldspace cell - like the open cities, but keep in mind that the reason that interiors cells been used in the first place was the load volume. Not every computer can and will handle it if you bring all interior houses into the same world space adding thousands of objects. Of course you would have to redo all the navigation maps and create room markers to keep the drawing calls low as possible.The biggest issue would be that all interiors are bigger as their exterior ->meaning you can not just copy the interior space into the exterior world mesh of a building it will not fit - as a consequence you would need to remodel every external building which would require to reshape every settlement and the landscape (City's would require more space) or you redesign all interior's to fit into the worldspace models. The amount of work required of adjusting and squeezing is so massive that it is faster to build a new skyrim including all 3d models.Now you see why this was not done in the first place. The limitation of the Engine lead to the separation of cells which lead to the design decision to increase the interior space by factor x so it was easier to maneuver through rooms.Games like the wither 3 been designed from the scratch to avoid such issue. Everything is in one worldspace without a single loading screen between interior and exterior. A simple immersive idea but nearly impossible to implement CL Link to comment Share on other sites More sharing options...
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