Subvert5 Posted March 16, 2012 Share Posted March 16, 2012 I made a sub-basement forging area in proud spire manor (you can find my uploaded mod), and I recently added navmeshes to it by building off of what was already in the adjacent room. My issue is that my followers seem to "lose" me when I go between the original area and my new basement. In other words, they stop in their tracks when I cross the threshold. Also, as a result, clairvoyance doesn't work in my new room, but works as soon as I cross the threshold into the original room. Does anyone know what would cause this? I just built off the original navmesh. Would it have anything to do with the fact that there is a static object in the way before you upgrade the manor? Any help is appreciated. Link to comment Share on other sites More sharing options...
GomuGomu64 Posted March 16, 2012 Share Posted March 16, 2012 Did you make sure to finalize the navmesh? Have you toggled preffered pathing? Have you tried clicking the Navmesh toolbar's "Test Navemesh" button? Link to comment Share on other sites More sharing options...
Subvert5 Posted March 16, 2012 Author Share Posted March 16, 2012 I did test them, and no issues were detected. I will look up those other 2 you mentioned. Thanks. Link to comment Share on other sites More sharing options...
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