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Fallout 4 mod help, How to disable protected status from non aggressive settler.


Darkangel13

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Hey guys, so I am coming back to FO4 after a loooooooooooooooooooong time and I was thinking I will upgrade my D13 Settlement Institute Synth Spy Detection and Elimination mod a bit.

 

I was thinking to give it a few upgrades like a turret that will auto detect a synth settler and shred it to bits. To make a terminal tape for the settings to set the tech to lethal or just paralyzing... etc. I know how to do that stuff. I did however got stuck a bit. I need to make a script that will detect the synth, sets it to killable. I have the detection part done already.

 

It is an area spell that will simply identify that workshop synths BUT.

 

Now I need to make a script (add few lines) that is attached to this effect that once the synth has been identified the "protected" status will be removed and it will become mortal. So that the PC is not the only character in the game that can kill it, if you know what I mean. Cause currently I am the only one that can kill it. If the other settlers will attack it, it will go into bleed out stage after which it will recover.

 

Help pls?

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