Jump to content

Crashing


BurtToast99

Recommended Posts

So im just testing out how the game runs with the mods i have installed, and I keep crashing after I kill the radroach and get my picture taken. Its the white transition screen about 3-4 seconds after. I thought it was vault 101 revisited, and the unofficial patch + FWE compatibilitypatch. Im running win 10 64 bit. I have the 4gb patch n running the game through FOSE

Current load order:

0 0 Fallout3.esm
1 1 Anchorage.esm
2 2 ThePitt.esm
3 3 BrokenSteel.esm
4 4 PointLookout.esm
5 5 Zeta.esm
6 6 Mart's Mutant Mod.esm
7 7 ArefuExpandedByAzar.esm
8 8 CALIBR.esm
9 9 CRAFT.esm
10 a FO3 Wanderers Edition - Main File.esm
11 b FO3 Wanderers Edition - Alternate Travel.esp
12 c CubeExperimental (EN).esm
13 d [DC RANGER ARSENAL v3 MASTER].esm
14 e RH_IRONSIGHTS.esm
15 f FO3 Error Fixes.esp
16 10 FO3 Wanderers Edition - Main File.esp
17 11 FogRemover.esp
18 12 DC Moods.esp
19 13 FO3 Wanderers Edition - DLC Broken Steel.esp
20 14 Mart's Mutant Mod.esp
21 15 Springvale Chem Lab.esp
22 16 PointLookout Moods.esp
23 17 FO3 Wanderers Edition - DLC Anchorage.esp
24 18 FO3 Wanderers Edition - DLC Mothership Zeta.esp
25 19 FO3 Wanderers Edition - DLC Point Lookout.esp
26 1a FO3 Wanderers Edition - DLC The Pitt.esp
27 1b RH_FWE_Bridge.esp
28 1c WeaponModKits.esp
29 1d PoweredEnergyWeapons-GOTY.esp
30 1e Rivet City Merchants With Point Lookout.esp
31 1f Mart's Mutant Mod - DLC Zeta.esp
32 20 RH_IronSights_Basic_AnchoragePlugin.esp
33 21 RH_IronSights_Basic_ZetaPlugin.esp
34 22 RH_IronSights_PL_NewItems.esp
35 23 ArefuExpandedByAzar-Radio.esp
36 24 BlackWolf Backpack.esp
37 25 BlackWolf Backpack - Vendor Script Replenish.esp
38 26 BlackWolf Backpack - Blank's Container Patch.esp
39 27 Sprint Mod.esp
40 28 Mart's Mutant Mod - DLC Broken Steel.esp
41 29 FO3 Wanderers Edition - Optional Restore Tracers.esp
42 2a FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
43 2b 3EFdrg.esp
44 2c UPP - Pack 1.esp
45 2d UPP - Pack 2.esp
46 2e UPP - Quest Perks.esp
47 2f Max Level 99.esp
48 30 Max Level 99 V2.esp
49 31 [DC RANGER ARSENAL v3] - DLC GEAR.esp
50 32 RH_IronSights_Basic_VanillaPlugin.esp
51 33 RH_IronSights_Pitt_NewRifleSights.esp
52 34 RH_IronSights_Basic_PointLookoutPlugin.esp
53 35 RH_IronSights_Basic_PittPlugin.esp
54 36 RH_IronSights_Basic_BrokenSteelPlugin.esp
55 37 RH_IronSights_RemoveReticule.esp
56 38 RH_WMK_Bridge.esp
57 39 WeaponModKits - BrokenSteel.esp
58 3a WeaponModKits - Zeta.esp
59 3b WeaponModKits - OperationAnchorage.esp
60 3c The Pitt Moods.esp
61 3d WeaponModKits - ThePitt.esp
62 3e WeaponModKits - PointLookout.esp
63 3f VanishingPiles.esp
64 40 PCB.esp
65 41 Rivet City Merchants.esp
66 42 Raider HeadGear.esp
67 43 CRAFT - Activation Perk.esp
68 44 Stealthboy Recon Armor - CRAFT.esp
69 45 Wasteland Stealth Armor.esp
70 46 Armor Repair Kits - FO3.esp
71 47 Armor Repair Kits PL - FO3.esp
72 48 Wrench.esp
73 49 DarNifiedUIF3.esp

Any help would be great.

Edit: I forgot to fully add the tittle.
Edited by BurtToast99
Link to comment
Share on other sites

Every bridge or patch between major mods (FWE- RH Ironsight-MMM-WMK) must be loaded after all the plugins of that mods, you load it two times right in the middle. The DLC plugins of the major mods must be loaded following the order of the DLCs (Anchorage-Pitt-Broken Steel-Point Lookout-Zeta).

Darn UI must be the first esp file after all the esm and you have two plugins of the same mod (Rivet City Merchants), choose between the Point Lookout version or the other, can't be loaded together. Same for FWE Optional Tracers: choose between the automatic only or the other, they do the same things.

I always suggest a useful template of load order in the FAQ page of FWE site, here take a look at the bottom of the page: https://sites.google.com/site/fo3wanderersedition/faq and always read the readme written by the modder, in which often you can find useful tips about the load order placement.

 

p.s. in my experience Arefu Expanded, although was a very nice idea to revitalize that joke of a town, is a no no, it tends often to crash your game.

p.s. 2 to prevent crash nuisances download NVAC ( https://www.nexusmods.com/newvegas/mods/53635/? ), Fake Fullscreen Mode Windowed ( https://www.nexusmods.com/fallout3/mods/16001/? ) and always make a merged patch with FO3Edit, you can find lots of tutorials on youtube.

p.s. 3 i miss that you load all this mod at the beginning of the game, when you are in the Vault. Don't do it, go vanilla until you reach the outside, then start to load your mods. Using mods at the very beginning of the game always ends in crashes and headaches for me, that part of the game is very fragile

Edited by Pippokennedy
Link to comment
Share on other sites

it's up to you, it basically fixes a lot of in game bugs and oddities but for someone adds incompatibilities and conflicts. Personally i used the updated one

https://www.nexusmods.com/fallout3/mods/19122/? with the FWE patch and a patch from The Wasteland Patch Collection by DeadMano between WMK, FWE and the updated unofficial patch with no problems at all.

Yeah the beginning and the runaway from 101 is practically a tutorial, adding mods in that part of the game always ended bad for me and a lot of people strongly suggest to enable mods when you reach the wasteland

Edited by Pippokennedy
Link to comment
Share on other sites

I think i may have messed up the load order somehow, it was working fine before.

0 0 Fallout3.esm
1 1 Anchorage.esm
2 2 ThePitt.esm
3 3 BrokenSteel.esm
4 4 PointLookout.esm
5 5 Zeta.esm
6 6 Unofficial Fallout 3 Patch.esm
7 7 CRAFT.esm
8 8 CALIBR.esm
9 9 [DC RANGER ARSENAL v3 MASTER].esm
10 a CubeExperimental (EN).esm
11 b RH_IRONSIGHTS.esm
12 c DarNifiedUIF3.esp
13 d RH_IronSights_Basic_VanillaPlugin.esp
14 e RH_IronSights_Pitt_NewRifleSights.esp
15 f RH_IronSights_PL_NewItems.esp
16 10 RH_IronSights_RemoveReticule.esp
17 11 RH_IronSights_Basic_AnchoragePlugin.esp
18 12 RH_IronSights_Basic_PittPlugin.esp
19 13 RH_IronSights_Basic_PointLookoutPlugin.esp
20 14 RH_IronSights_Basic_ZetaPlugin.esp
21 15 RH_IronSights_Basic_BrokenSteelPlugin.esp
22 16 [DC RANGER ARSENAL v3] - DLC GEAR.esp
23 17 CRAFT - Activation Perk.esp
24 18 PCB.esp
25 19 UPP - Pack 1.esp
26 1a UPP - Pack 2.esp
27 1b UPP - Quest Perks.esp
28 1c Max Level 99 V2.esp
29 1d FogRemover.esp
30 1e Springvale Chem Lab.esp
31 1f BlackWolf Backpack.esp
32 20 BlackWolf Backpack - Vendor Script Replenish.esp
33 21 BlackWolf Backpack - Blank's Container Patch.esp
34 22 WeaponModKits.esp
35 23 WeaponModKits - OperationAnchorage.esp
36 24 WeaponModKits - ThePitt.esp
37 25 WeaponModKits - PointLookout.esp
38 26 WeaponModKits - Zeta.esp
39 27 WeaponModKits - BrokenSteel.esp
40 28 RH_WMK_Bridge.esp
41 29 Raider HeadGear.esp
42 2a Stealthboy Recon Armor - CRAFT.esp
43 2b VanishingPiles.esp
44 2c Max Level 99.esp
45 2d Wasteland Stealth Armor.esp
46 2e Armor Repair Kits - FO3.esp
47 2f Armor Repair Kits PL - FO3.esp
48 30 Wrench.esp
49 31 Sprint Mod.esp
50 32 Raider Combat Armor.esp
51 33 Raider Combat Armor Pitt.esp
52 34 PoweredEnergyWeapons-GOTY.esp
53 35 Rivet City Merchants With Point Lookout.esp
54 36 3EFdrg.esp
55 37 CALIBRxMerchant.esp
56 38 DC Moods.esp
57 39 PointLookout Moods.esp
58 3a The Pitt Moods.esp
Link to comment
Share on other sites

turns out MMM was causing my game to crash, removed that and fixed my load order. Works great now.

 

another one i got rid of long time ago, more problems than fun.

The last load order seems ok to me, just create a merged patch (that is mandatory for WMK and strongly suggested generally) and have fun.

Here: FO3Edit https://www.nexusmods.com/fallout3/mods/637/?

Tutorial: https://www.youtube.com/watch?v=yq-fqpL5LqE

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...