Basil_oz Posted March 17, 2012 Share Posted March 17, 2012 Can anyone tell me how to ensure that a chest is non-respawning? I have added a chest to my mod "PlayerHouseChest" but I cannot see anything in the edit area to lock this container as non-respawning. What's the trick? Or is this particular object already pre-set as non-respawning? Link to comment Share on other sites More sharing options...
fg109 Posted March 17, 2012 Share Posted March 17, 2012 I think respawning has been changed so that it depends on the cell. If the cell the container is in respawns, the chest will respawn. If the cell the container is in doesn't respawn, then the container won't respawn. Link to comment Share on other sites More sharing options...
Tamb0 Posted March 17, 2012 Share Posted March 17, 2012 I hate to state the obvious, but cant you just un-tick the respawns box ? (Just above the OK button) Link to comment Share on other sites More sharing options...
brokendeck Posted March 17, 2012 Share Posted March 17, 2012 I hate to state the obvious, but cant you just un-tick the respawns box ? (Just above the OK button) You have to do two things. Unclick the "respawn box" and edit the cell's interior data's encounter zone to "NoResetZone" Link to comment Share on other sites More sharing options...
Basil_oz Posted March 17, 2012 Author Share Posted March 17, 2012 I hate to state the obvious, but cant you just un-tick the respawns box ? (Just above the OK button) Naah, the respawn box is faded out for the object. That was why I was wondering if it was preset to being non-respawning. If what fg109 says is accurate then this could be the case if the cell I have created is a non-respawning cell. Thanks guys! Time to do more digging to find out if the cell I created is a non-respawning cell (if this theory holds trus). Any ideas where I find that out because it's not in the edit information of the cell? LOL. To find the answer to one problem creates fifteen questions to others! Man, you gotta love modding! Link to comment Share on other sites More sharing options...
Basil_oz Posted March 17, 2012 Author Share Posted March 17, 2012 Thank you brokendeck. You answered my question even whilst I was typing it! A bit of modding ESP you got going there! Cheers Link to comment Share on other sites More sharing options...
brokendeck Posted March 17, 2012 Share Posted March 17, 2012 I hate to state the obvious, but cant you just un-tick the respawns box ? (Just above the OK button) Naah, the respawn box is faded out for the object. That was why I was wondering if it was preset to being non-respawning. If what fg109 says is accurate then this could be the case if the cell I have created is a non-respawning cell. Thanks guys! Time to do more digging to find out if the cell I created is a non-respawning cell (if this theory holds trus). Any ideas where I find that out because it's not in the edit information of the cell? LOL. To find the answer to one problem creates fifteen questions to others! Man, you gotta love modding! I'd be wary of using a box where the respawn box is faded out. There are a couple of vanilla boxes that are non respawning by default, so I tend to use those. 000F8478 - TreasChestSmallEMPTYNoRespawn000F8476 - LargeChestNoRespawn And beside,s they look nicer than the rather bland-looking wooden chests IMO. :P Link to comment Share on other sites More sharing options...
Basil_oz Posted March 17, 2012 Author Share Posted March 17, 2012 Again, thank you brokendeck! You've opened up a new world of usuable non-respawnable objects to me. "norepawn" in the filter area. Pretty obvious when you think of it. I really appreciate your help. :thumbsup: Link to comment Share on other sites More sharing options...
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