thy65 Posted November 26, 2017 Share Posted November 26, 2017 (edited) I've just gotten started using blender and can't for the life of me, figure out how to apply the textures to the models. I've looked up multiple tutorials but can't find anything about applying an already existing texture to a model. Could somebody help point me in the right direction? Edited November 26, 2017 by thy65 Link to comment Share on other sites More sharing options...
ehtyeci Posted November 26, 2017 Share Posted November 26, 2017 Getting textures to show in Blender the first time was a pain. If the object is already UV unwrapped, all you need to do is select your object, go into Edit Mode, split a new window and open UV/Image Editor. If the object is UV unwrapped, you'll see it there. Then you just open the image and it will apply it to the object. Also make sure the viewport is in Texture mode. Viewport Texture mode will only show textures when an object is UV unwrapped. Otherwise you'll have to apply the texture as a Material, which I'll describe below. Setting up a material is usually done through the Node Editor and can be daunting if you've never done compositing before. However, Blender should have a material ready to go from the default start-up cube, and we'll use that. Make sure viewport shading is set to Material Mode. With the object selected, go to Material tab, and instead of clicking New, click the Material icon (with the up/down arrows) next to it and choose Material. Now go to Texture tab and a texture block called "Tex" should already be assigned the material. Then, just below, in the Type dropdown, choose "Image or Movie", and open your texture. If the object shows up black in Material shading, either add lights to the scene, or scroll down to Influence in the same tab and apply Emi(ssion) under Shading, which will make the object show a flat color. Link to comment Share on other sites More sharing options...
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