Jump to content

I edited a navmesh in a vanilla location, can that be considered a deleted one by SSE Edit?


Niborino9409

Recommended Posts

I'm watching videos on SSE Edit and they went into deleted navmeshes, that sounds really bad. And it got me thinking if I had done that unintentionally with my Bleak Falls Barrow shortcut. I edited the navmesh to include a staircase and a trapdoor, finalized it and everything works. But I am quite sure I may have deleted/edited/added to vanilla placed parts of it. Would SSE Edit recognize that as a deleted navmesh if another mod needs to reference it?

Edited by Niborino9409
Link to comment
Share on other sites

when you made changes to the vanilla navmesh, did you merge two existing navmeshes? If you only modified an existing navmesh, then I wouldn't worry about it. As long as it kept its original BaseID name and it exists in the game world, there shouldn't be any problem.

Link to comment
Share on other sites

You can do anything you want to a vanilla navmesh as long as you don't remove it entirely. Delete vertices, delete triangles, change shapes, drop them below the ground... no problem.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...