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Posted

So this may or may not be a stupid question. I've searched everywhere for an answer to this, but I have been unable to find anything useful.

 

I am trying to find a way to look up specific item IDs for Mod created items. I know about the help console command, but that only pulls up a certain number of files, and is overall very limited.

 

For example I have the Scout Armor mod, which adds several armor pieces and weapons. I am able to find some of these item codes using the help console command, but not all of them.

 

Is there a way to do this with the Creation Kit? If so how, I can't really figure the thing out.

 

Any help here would be great.

Posted
  On 3/17/2012 at 5:09 AM, cjpasch said:

So this may or may not be a stupid question. I've searched everywhere for an answer to this, but I have been unable to find anything useful.

 

I am trying to find a way to look up specific item IDs for Mod created items. I know about the help console command, but that only pulls up a certain number of files, and is overall very limited.

 

For example I have the Scout Armor mod, which adds several armor pieces and weapons. I am able to find some of these item codes using the help console command, but not all of them.

 

Is there a way to do this with the Creation Kit? If so how, I can't really figure the thing out.

 

Any help here would be great.

 

when in console..

example: help bear 0

cave bear

snow bear

 

you se it just show only 2 ID right...is that your problem...the answer is so easy...

just press PAGE UP and PAGE DOWN on your keyboard...simple thing.....???

Posted

*palm forehead

 

Thanks, I had tried the up an down arrows to do exactly that, but idk why I didnt try the pg up or dn keys.

Posted

The CK is the ideal tool for the job. I think you would be able to easily learn to use it good enough to figure out the console codes for items in mods you use.

 

The first thing I would do if I were looking for item codes would be to go to the place where you do mod-cleaning. You load up the mod in the CK. You go to File > Data > Details and read the list of everything the mod edits. You are looking for a certain armor, so the four character code for items in this category is ARMO. If from looking at the list, you cannot figure out which one you want, you can go to the object window to find the items in the list, now that you know their names, and look at all of their stats and details so that you can find the right item.

 

And I am sure that you know all about the eight character item codes used in console codes where you ignore the first two characters and substitute position in load order for those characters, and use the last six characters as they are:

 

Player.AddItem XXZZZZZZ 1

 

where XX = position in load order and ZZZZZZ = last six characters of FormID.

Posted
  On 3/17/2012 at 5:49 AM, David Brasher said:

The CK is the ideal tool for the job. I think you would be able to easily learn to use it good enough to figure out the console codes for items in mods you use.

 

The first thing I would do if I were looking for item codes would be to go to the place where you do mod-cleaning. You load up the mod in the CK. You go to File > Data > Details and read the list of everything the mod edits. You are looking for a certain armor, so the four character code for items in this category is ARMO. If from looking at the list, you cannot figure out which one you want, you can go to the object window to find the items in the list, now that you know their names, and look at all of their stats and details so that you can find the right item.

 

And I am sure that you know all about the eight character item codes used in console codes where you ignore the first two characters and substitute position in load order for those characters, and use the last six characters as they are:

 

Player.AddItem XXZZZZZZ 1

 

where XX = position in load order and ZZZZZZ = last six characters of FormID.

 

Thanks!! That helps a lot.

  • 1 year later...
Posted
  Quote

 

 

Player.AddItem XXZZZZZZ 1

 

where XX = position in load order and ZZZZZZ = last six characters of FormID.

This is what ive been looking for. Words cannot express my gratitude for that simple explanation. For some reason it never clicked in my head.

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