ObieDwyer Posted November 28, 2017 Share Posted November 28, 2017 One thing about Fallout 3 and NV that always bothered me was the way semi-automatics were built. With the way the animations were built, all of the semi-automatics in the game always had a very sticky and slow feeling about them. In other shooters however, semi-autos can typically fire as fast as you can pull the trigger. Even though this is probably less realistic and more unbalanced in the context of fallout, I think it would vastly improve the game's gunplay if semi-autos could be fired as quick as possible. With the current engine's limitations however it's difficult to achieve this. Semi-auto fire delay in the GECK does nothing and increasing the animation multiplier of weapons in a fairly weak workaround. Regardless, I think it's still possible to achieve my goal. Enter the All-American.For whatever reason, the Marksman Carbine and the All-American seem to do exactly what I want them to do: fire on a dime with not a single hiccup. However I can't quite figure out how to get other weapons to accept this sort of functionality. Not all guns will take the animations that the All-American uses and I can't figure out how to modify vanilla animations to play out similarly (I messed around with NiTextKey values however I'm not convinced they do nothing). Is there something I'm doing wrong? Do new animations have to be produced from scratch? What the f*#@ do NiTextKey values do? How can I achieve my goal?PSI've also considered making a script to allow firing animations to be interrupted with new attack inputs from the player, however I'm not very good at scripting and even if I did get it to work properly I doubt it would feel natural. Link to comment Share on other sites More sharing options...
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