Sibastion Posted March 17, 2012 Share Posted March 17, 2012 Trying to hang simple weapon plaque's , and there not working. I put them on the wall and add the "Activator" but when I go into game and try to use it, the weapon ends up some where else ??? I am not a stranger to modding I know my way around the CK and the Construction set's of all Bethesda games but this is stumping me, any help ??? Link to comment Share on other sites More sharing options...
Basil_oz Posted March 17, 2012 Share Posted March 17, 2012 Check out this thread that has just been running today. Weapon Mount causes floating swords With my issue it appears that it was mismatching activators. Once I matched the mid activator to the mid section of the plaque it fixed the problem. I'm not sure if the plaque itself acts as a trigger, thus the matching is required. As you can see, I'm not technically versed in how the CK and modding works... I'm on one steep learning curve at the moment. Just offering something I learnt and was able to fix today with the help of some others. Link to comment Share on other sites More sharing options...
fg109 Posted March 17, 2012 Share Posted March 17, 2012 (edited) Make sure that you're assigning the keyword "WRackTrigger" to the plaque and the keyword "WRackActivator" to the activator. In other words, when you double-click on the white marker, you should see the keyword "WRackTrigger" in Linked Ref, and "WRackActivator" in Linked From. When you double click the plaque, it should have "WRackActivator" in Linked Ref and "WRackTrigger" in Linked From. If you are using the WeaponRackCOALeftACTIVATORPlayerHouse or WeaponRackCOARightACTIVATORPlayerHouse, change the RackType property to 3. Also, the plaque is required. What happens is that when you activate the white marker, it looks for its linked ref (the plaque) and hangs your weapon/shield onto it, not on itself. Edited March 17, 2012 by fg109 Link to comment Share on other sites More sharing options...
Sibastion Posted March 18, 2012 Author Share Posted March 18, 2012 Make sure that you're assigning the keyword "WRackTrigger" to the plaque and the keyword "WRackActivator" to the activator. In other words, when you double-click on the white marker, you should see the keyword "WRackTrigger" in Linked Ref, and "WRackActivator" in Linked From. When you double click the plaque, it should have "WRackActivator" in Linked Ref and "WRackTrigger" in Linked From. If you are using the WeaponRackCOALeftACTIVATORPlayerHouse or WeaponRackCOARightACTIVATORPlayerHouse, change the RackType property to 3. Also, the plaque is required. What happens is that when you activate the white marker, it looks for its linked ref (the plaque) and hangs your weapon/shield onto it, not on itself.Thankyou I'll try that, that makes sence Link to comment Share on other sites More sharing options...
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