ch0k3h0ld Posted March 17, 2012 Share Posted March 17, 2012 (edited) I am having two strange issues with an exterior cell that are really stumping me. I have built an elevated patio outside my Warehouse structure. The floor sections are the WRIntCHFloorStoneMid01 with the various edge and corner pieces to complete the floor structure. The floor has been working pretty well for quite sometime with only occaisionally having a limited problem, but now, when you exit from the structure or fast travel to it, the elevated patio floor works like normal for maybe 15 or 20 seconds and then you will slowly sink into it like in quicksand till you fall through, After that, it is like the floor isn't even there until you exit and return. You can see it, but it has no collision. And it will do it again in 15 seconds or so. It applies to the entire floor strucure, not just one section or one type of section. I have tried putting a collision plane on top of the floor with no change. I have marked the entire floor as Is Full LOD with no change. I have also been having what seems like it might be a related issue that I thought I had fixed this morning. When I would exit the structure with a follower, we would both fall through the floor immediately next to the door. I put some rocks under the floor to make it easier to hop out. Once on top, everything was fine. I think I have worked around it by moving the door markers further away from the door so you land at the top of some stairs and it seems to be working, but I haven't tried that again with Lydis since this new glitch started. It always worked fine if I tried it without a follower. It did seem like every once in a while, Lydia or I would fall through the floor for no apparent reason but everything was fine again, at least for a little while once we got back on top. Not anymore. Another issue I have been having, is that when you first entire the mod the exterior doors will sometimes say Whiterun instead of Skyrim. The exterior doors are not in Whiterun. If you exit anyway, the exterior world is missing most of the various world objects, mountains, grass, so on. If it doesn't crash, you can fast travel away or get back into the Warehouse and come back and sometimes things will be fine, sometimes not. If you don't go out the doors but instead leave by one of the other doors, say to Breezehome and then return, or fast travel to the Warehouse, everything is fine for awhile. Except that everyso often, when you go up to one of the doors to the exterior (there are two) they will say Whiterun again. I am currently testing it as an ESP as I intend to upload it to Steam and then convert to an ESM. The ESM may fix some of this, as it does sometimes, but I also want the ESP to work. Any help that anyone can offer would be greatly appreciated. Edited March 17, 2012 by ch0k3h0ld Link to comment Share on other sites More sharing options...
ch0k3h0ld Posted March 17, 2012 Author Share Posted March 17, 2012 Any thoughts at all? I'll try just about anything I haven't alraedy tried. Link to comment Share on other sites More sharing options...
ch0k3h0ld Posted March 17, 2012 Author Share Posted March 17, 2012 (edited) Okay, I think I fixed the floor issue. I cut and pasted the whole floor and most of it works. I think it turns out I was having problems with only two particular pieces and not the whole floor. They were just in critical locations. WRIntCHFloorStoneCorln01 and 02. Don't know why I used those particular pieces as they are the same as WRIntCHFloorStoneStr04 and 03. Should have clued me in when they have Cor in the names but aren't corner pieces. I still don't understand why the collision plane didn't/doesn't work. It has no effect. Probably because I have no idea what I am doing. I'm still having the door/teleport issues. If anyone knows why a door to the Tamriel Worldspace would say it goes to the Whiterun Worldspace, I would love to know and be forever in your debt. It sill leads to the right location, just without any landscape, trees, rocks, grass, etc. Or it crashes altogether. I have tried adjusting load orders. Maybe I will try that some more. Thanks in advance. Edited March 17, 2012 by ch0k3h0ld Link to comment Share on other sites More sharing options...
Tamb0 Posted March 17, 2012 Share Posted March 17, 2012 It looks like you have placed your outdoor in Whiterunworld Wilderness. In fact, if you have no landscape then you definately are not teleporting to Tamriel worldspace. Double click the door teleport marker and see here it takes you. Alternate theory is you may have 2 doors, 1 on top of the other and/or 2 teleport markers move the door and the marker to check. Check the other side of the teleport as well. Link to comment Share on other sites More sharing options...
ch0k3h0ld Posted March 17, 2012 Author Share Posted March 17, 2012 It looks like you have placed your outdoor in Whiterunworld Wilderness. In fact, if you have no landscape then you definately are not teleporting to Tamriel worldspace. Double click the door teleport marker and see here it takes you. Alternate theory is you may have 2 doors, 1 on top of the other and/or 2 teleport markers move the door and the marker to check. Check the other side of the teleport as well. Thanks Tamb0. If anyone is going to help it is probably you. There is an extensive exterior consisting mostly of a very large elevated patio. It is located in Wilderness cell (-7,0) which I think is several cells outside of the Whiterun Worldspace. It looks like the closest Whiterun WIlderness cell might be (-1,-1) but that is a guess from looking at the list of cells under WhiterunWorld Cell View. When the doors (there are two of them side by side for architectural reasons, though maybe I should turn one off) work correctly, they both say Skyrim and everyhing is good. When they aren't working correctly they both say Whiterun and everthing is bad. I know there aren't two markers interposed on each other as I moved them around several times trying to fix one of the floor problems. (It used to drop you right through the exterior floor if you exited with a follower. I moved the markers away from the door to the edge of the floor section and raised them up so you drop to the floor and it works now. Mostly. Followers still fall through the floor sections occaisonally at random times and places.) In the CK, the door teleport markers take you back and forth between the exterior cell (-7,0) and the Warehouse, just as they should. I think the problem is occuring mostly when I enter the game from an old save in Breezehome and travel into the Warehouse from the Breezehome door. Go to the exterior door and it says Whiterun instead of Skyrim. If I go through it and it doesn't crash, it deposits me in the correct cell, but it appears corrupted. Most of the vanilla objects, rocks, grass, mountains, etc. are missing, but it does not take me to Whiterun. Not all of the lanscape and objects are missing. There is enough to tell you are still in the correct cell. If I instead go back through Breezehome out into Whiterun and fast travel to the Warehouse exterior, everything is fine for several cell changes and then it comes back again, seemimgly at random but probably using the Breezehome door. Maybe I should stop using that old save, but new users will be coming from a save that did not include the Warehouse. I'm also guessing that many of them will have and use Breezehome. OK, I went in a tried it several ways and I think it only happens off and on when I come in from Breezehome. It happens a lttle too often to just ignore it if I can fix it. One other thing that is probably not connected, but I wonder. When I first started building the Warehouse, I wanted to make my portals to locations that were not inside player houses so people couls use it without buying the houses. I put hatches on the ground next to Breezehome and Honeyside. They worked in testing for several days and then quit working. The game started crashing when I tried to use either of them. So I deleted them and created new doors inside the houses and those have always worked fine. I have several other doors that go to other exterior locations that I have never had any problems with. That might be because I haven't been testing them enough lately. Any suggestions you may have are greatly appreciated. In the mean time, I am going back to work on the COA Weapon Plaques. That is still stumping me and I need about 2 dozen of them to work. Link to comment Share on other sites More sharing options...
Tamb0 Posted March 17, 2012 Share Posted March 17, 2012 ...There is an extensive exterior consisting mostly of a very large elevated patio. It is located in Wilderness cell (-7,0) which I think is several cells outside of the Whiterun Worldspace. It looks like the closest Whiterun WIlderness cell might be (-1,-1) but that is a guess from looking at the list of cells under WhiterunWorld Cell View.... You shouldn't be able to see the WhiterunWorld Cell View. Before I go any further, the area where you are putting your building, does it look like this - or this - Answer A or B ? Link to comment Share on other sites More sharing options...
ch0k3h0ld Posted March 17, 2012 Author Share Posted March 17, 2012 It looks like A. Link to comment Share on other sites More sharing options...
Tamb0 Posted March 18, 2012 Share Posted March 18, 2012 That's strange. However, I do remember someone having a similar problem, just after the CK came out. Problem is, I can't remember how it was fixed. :( What size is your mod ? Is it too big to zip and upload here ? Link to comment Share on other sites More sharing options...
ch0k3h0ld Posted March 18, 2012 Author Share Posted March 18, 2012 No, sorry, the file is too big. I didn't know what the limit was. Just tried and it told me it was too big. Link to comment Share on other sites More sharing options...
Recommended Posts