SilverfeetStudio Posted March 17, 2012 Share Posted March 17, 2012 Hey guys, I really hope you are able to help me with this as I have been pulling my hair out for days. Ive searched high and low for an answer and must have tried to do this differently over 50 times now. I'm modding an arrow so that it has an animation effect. The animation effect I am using is the reanimatedead hand cast effect (Little blue burning balll) I've attached this sucessfully to the .nif and the animation plays in game when the arrows are placed on a surface such as a tabel, but as soon as they are equipped the animation stops and it becomes a static sprite? I really am at a loss to understand what is happening here! I thought initially it was the animation cycle getting stuck once its equiped, or some how the collision was effecting it, but I've tried various ways and still no luck in even isolation the problem! Please can someone point me in the right direction? Cheers! Link to comment Share on other sites More sharing options...
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