gob2 Posted November 30, 2017 Share Posted November 30, 2017 The quest for cell hallucigen01 activates, as far as I can tell, the first time you enter the cell. I'm trying to disable more or less all quest items, all enemies, all quest events inside the building but so far entering the cell enables firefights, amnesiacs etc. I've tried disabling all npcs, activation triggers etc inside the cell, and attempted to fiddle with the quest itself by setting forced references to "none" but no good. I'm not sure what variables or values I should be changing. Any help would be appreciated. Link to comment Share on other sites More sharing options...
SKKmods Posted November 30, 2017 Share Posted November 30, 2017 Oooh I can re-use a suggestion: detect dn102 quest stage change (or stage > 0) either on a timer or register for the remote event, and then .Stop() it. I put some example code on the Enable items on Quest Stage thread, just change pMQ102 to pDN102 Link to comment Share on other sites More sharing options...
gob2 Posted November 30, 2017 Author Share Posted November 30, 2017 Thank you for the reply. I will certainly try that. Is there a difference between checking on a timer and using a "remote"? If so, would you mind sharing the proper syntax? I apologize, I'm pretty inexperienced with quest modding. Thank you. Link to comment Share on other sites More sharing options...
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